Hey, David from track time audio here! Glad to see people are reading that article. To the OP, the problem lies in the fact that sound has...
3dB is the effect of doubling amplitude. The average human will identify ~10dB as "doubled" (depending on starting volume and etc). The average...
In regards to time of day and affects on sound, yes differences in air pressure and humidity have effects, but our perception of the sound tends...
I noticed that I keep getting views on my website from this thread, so I hope the thread res is ok. Unless the car was so loud that the camera...
Yes, I was hoping someone would post up a great GT on-board video. Love this. Thank you. Let's actually think about what we hear in this clip,...
^^ I've never played with LFS so I guess I'm missing out! As for doppler shift though, any of the current-gen games pull it off (GT5, Dirt/F1,...
Hey, that's really awesome! Thanks for the link, definitely interested. Sound fascinates me because it has all the facets of technical work but...
I have an audio sample bank from a 2.3-16, would be interested in sharing (though I know precious little about rfactor implementation) Give it a...
The irony here is that Nick Wiswell was the audio lead for the PGR series, and was hired by Turn 10 as the audio lead for Forza 4 (after Mike...
David from Track Time Audio here -- glad to see you enjoyed the article! When it comes to non-sim games like Forza and etc., it's impossible to...
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