bihagun's Recent Activity
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bihagun liked pascom's post in the thread [WIP] [Initial D] Mazda RX-7.
Great look!
Mar 24, 2023 at 11:54 PM -
bihagun replied to the thread [WIP] Honda S2000.
Build v1.13 March 25, 2023: - Added proper light shader for headlights & rearlights Special Thanks : Thanks to Chris(redapg) for...
Mar 24, 2023 at 4:25 PM -
bihagun replied to the thread [WIP] [Initial D] Mazda RX-7.
Build v1.03 March 25, 2023: - Added Project D(Spec.V) version [IMG]
Mar 24, 2023 at 4:21 PM -
bihagun replied to the thread Shift Protection?.
Is there any update for this bug? I would like to apply the clutch feature if the bug was fixed
Mar 23, 2023 at 9:14 AM -
bihagun replied to the thread [WIP] Honda S2000.
Build v1.12 March 22, 2023: - Fixed invisible side mirrors (Thanks Chris!(redapg))
Mar 22, 2023 at 10:30 PM -
bihagun replied to the thread [WIP] [Initial D] Mazda RX-7.
Build v1.02 March 22, 2023: - PBR Update(Tyre and etc.) - Improved shadow - Added teams of various color [IMG]
Mar 22, 2023 at 10:27 PM -
bihagun liked Frederick Alonso's post in the thread [WIP] BMW M4 GT4.
[IMG] [IMG] [IMG] [IMG] [IMG]
Mar 22, 2023 at 2:35 PM -
bihagun replied to the thread [WIP] Honda S2000.
Good news :) Through this issue, can convert engine.ini to latest format though ;)
Mar 22, 2023 at 12:01 AM -
bihagun liked davehenrie's post in the thread [WIP] Honda S2000.
Latest hotfix from S397 apparently has fixed the over-revving issue.
Mar 22, 2023 at 12:00 AM -
bihagun replied to the thread [WIP] [Initial D] Mazda RX-7.
Build v1.01 March 21, 2023: - Improved windshield shader - Fine tuned exterior
Mar 21, 2023 at 11:06 PM -
bihagun replied to the thread [WIP] Honda S2000.
Build v1.11 March 21, 2023: - PBR Update (Tyre, Wheel, Exhaust and etc.)
Mar 21, 2023 at 11:04 PM -
bihagun replied to the thread [WIP] [InitialD] Toyota AE86.
Build v1.06 March 21, 2023 - Improved windshield shader - PBR Update(Tyre)
Mar 21, 2023 at 11:03 PM -
bihagun liked Jka's post in the thread How to create (aos, mr & nm) textures?.
We use Substance tools for material creation. Substance Painter generates all required textures (AO, roughness, normal maps etc.), when...
Mar 21, 2023 at 10:28 PM -
bihagun replied to the thread [WIP] [InitialD] Toyota AE86.
Not yet! In devmod, it is shown correctly, so I didn’t catch the cause yet.
Mar 21, 2023 at 3:29 PM -
bihagun replied to the thread [WIP]Scripts for preparing PBR texture.
Thanks for kind explanation!
Mar 21, 2023 at 2:20 PM