I've tried everything with this track. Exported as FBX and .DAE, imported into 3dsimed and applied place holder textures from Joesville. I didnt everything to my knowledge correctly in the .scn file. I caught at a roadblock. In the zip, I included the .blend, .fbx, and the.dae, along with my moddev location folder with the scn,tdf, etc.
seems a problem with tdf file . . . swap it for another and try . . . that's was the 99th thing i tried and it loaded
Just tried and nothing. Here's the trace, if that helps. EDIT: Looking at the trace it says It cant find the Xsectors, I might have them named wrong but I think I do.
dont need xsectors for track to load . . . and yes yours are there but not named as xsector1 etc . . . try this tdf . . . https://mega.nz/#!7dcWxQgS!SLsLDmN262ZnSPTg8WMKpM43eseFvTApsOTj3C1P1O8
Still cant load it. It gets a little past the second line after the AIW line of the loading screen then crashes to desktop.
all i did was replace the tdf with the one i posted and it loaded . . . the infield track is textured on the underside but thats something else . . . have you changed anything since you uploaded the zip ? . . . maybe thats it . . .
okay . . . tried again from scratch . . . seems if you change . . Instance=Plane_002-mesh { VisGroups=(32) MeshFile=plane_002-mesh.gmt CollTarget=False HATTarget=False } Instance=Plane-mesh { VisGroups=(32) MeshFile=plane-mesh.gmt CollTarget=False HATTarget=False } to . . . Instance=Plane_002-mesh { VisGroups=(32) MeshFile=plane_002-mesh.gmt CollTarget=True HATTarget=True } Instance=Plane-mesh { VisGroups=(32) MeshFile=plane-mesh.gmt CollTarget=True HATTarget=True } it will load . . . at least it did for me . . .
I got it working thank you. After driving the track I now realize I need some work on my modelling skills LOL
I'm having another issue with another track. I have everything right to my knowledge but when at the end of the loading bar the game crashes to desktop. Track ModDev Folder
Here it loads to the end. I would suggest 2 things. - Clean your devmode, to be sure that there are no files with the same filename but different content, also not in mas files (one file loose and the other packed in a mas file). - Always put an empty cam and aiw file into the tracks layout folder, to have a complete set of minimum needed files, to avoid problems.
Is the car that you use loading on other tracks? Another suggestion: remove (to the desktop for example) all trackfolders from the locations folder and leave only the one that you have linked here. EDIT and upload a trace file of a crash please
okay . . . i downloaded your dev folder and placed in my game . . . had a look at the files and i changed 2 things. . . the .jpg used for the xsectors . . . changed it to a dds and resized it to 1024x512 and changed the size of seamlessblack.dds to 1024x1024 . . . track loaded first time . . . but . . . its looks like the scaling is off . . . possibly 100x too large