How can you make AI enter pits in rf2 in multiplayer server mode. I tried applying to them 'a penalty'. Penalty was issued. AI did not enter and was disqualified. Thanks....any solution?
Increase tyre wear or fuel use depending on mod and amount of laps For instance, I run a F1 mod on a dedi server, 14 laps on COTA track, fuel 5x, tyres 2x. AI pit for SS tyres around lap 9-11 (fuel is fixed to starting level of 110 litres). You will have to experiment to get a feel of the AI, also run rF2 Log Analyser in order to check race data, fuel usage and tyres.
There use to be a section in a tracks gdb file where you could choose exactly what laps you wanted each driver to stop on. Was on rf1, f1c, and some other racing games out there. Shame it was left out of rf2.