AI

Discussion in 'General Discussion' started by jefcam, Oct 21, 2017.

  1. jefcam

    jefcam Registered

    Joined:
    Feb 10, 2011
    Messages:
    261
    Likes Received:
    108
    How can you make AI enter pits in rf2 in multiplayer server mode.

    I tried applying to them 'a penalty'. Penalty was issued. AI did not enter and was disqualified.

    Thanks....any solution?
     
  2. ceecee

    ceecee Registered

    Joined:
    Jan 10, 2012
    Messages:
    691
    Likes Received:
    286
    Increase tyre wear or fuel use depending on mod and amount of laps
    For instance, I run a F1 mod on a dedi server, 14 laps on COTA track, fuel 5x, tyres 2x.
    AI pit for SS tyres around lap 9-11 (fuel is fixed to starting level of 110 litres).
    You will have to experiment to get a feel of the AI, also run rF2 Log Analyser in order to check race data, fuel usage and tyres.
     
    Last edited: Oct 21, 2017
  3. RoboCAT10

    RoboCAT10 Registered

    Joined:
    Oct 18, 2014
    Messages:
    639
    Likes Received:
    114
    There use to be a section in a tracks gdb file where you could choose exactly what laps you wanted each driver to stop on. Was on rf1, f1c, and some other racing games out there. Shame it was left out of rf2.
     
  4. ceecee

    ceecee Registered

    Joined:
    Jan 10, 2012
    Messages:
    691
    Likes Received:
    286
    That would come in handy, definitely !
     

Share This Page