Hello, I was going to release a new mod based on DX9 when suddenly I saw all my entire work turns into crap when going to DX11... Please, I need to know what I have to update. I saw I need to use Albedo Maps... I don't understeand a shit, I just know I did epic job with the mod and now this crap called DX11 is destroying it and taking me the game from 100 fps to 15 fps.... Is it fast to update? I don't want to loose 6 months updating a mod I already gave him more than 500 hours. PD: Embarrasing, very embarrasing.
All the info we have is here https://www.studio-397.com/guidelines-for-artists/ There is link in there about albedo maps. You need to use the histogram in photoshop to find the mean value of your image and use the chart to find what your material mean should be.
WTF Man?... Are you serious? Do I have to make albedo maps for every single texture of the mod? Just fuck DX11, I won't update a shit. Fuck this.
Albedo maps are now mandatory,deal it,i have done it,nothing hard,you have one mod, i have like 20 cars and 15 tracks to come for rFactor2,now imagine all my work,ahhhh,and scratch made physics Just do it,is a way to learn more,i was in the same boat,all new stuff for me .
But what the hell do I have to update? Do I have to update the 3d Models or what? I can't find any tutorial in dev corner, I just can read: "yes, you have to update your mod to have albedo maps, search your life how to do it madafaca" I don't understeand a crap. Come on... embarrasing.
We had to make albedo maps for DX9 but DX9 was a little more forgiving if you didn't. Now its a must!! http://wiki.rfactor.net/index.php?title=AlbedoMap
Lets see if I understeand.... Is the Albedo the Alfa channel of the .dds textures? If yes, then I just have to update gloves and cars .dds textures, right? If not, then I have to update 3d models? If yes, then I won't update a shit xD
Read the info. No albedo is not the alpha it's the average brightness of the texture. Normal white is mean value of 255 but albedo white is more like 170 mean value. You don't have to change the mesh just textures and materials
Yes... but what are those materials? Please, a quick info-tutorial guide? xD I just need to know what Albedo Maps is, what textures need it and what materials do I have to change? I dont understeand a shit. In that link I just can read a shit in photoshop and I don't understeand.
A quick example. Just download this .dds texture: https://mega.nz/#!8JVG3ThB!qEMtWcVhulyq-ysN5y8r6uYfE75ukv2zT_FyjFfk2jE These gloves have epic shit brightness when using DX11. What I have to change to fix it?
Take the image into photoshop then go image/adjustments/levels bring the output down from 255 - 210 then save. The material for the gloves darken the spec colour. that should give you a better result .
I don't know how you made the mod if you don't know what a material is? The material is where you assign the texture. eg The material name for the car body is WCCARBODY and that's where you assign the shader, texture and spec levels etc.
Yes, I know what WCCARBODY is... But if we are talking about the gloves texture and you start talking about the 3d Model (Material is part of the 3D Model...). Well, for what I understeand, I just make the textures darker and fuck all xD
Look the Image I give you. With DX9 I can't see that crap in the steering wheel... What is going on? Fucking DX11
Serious dude.. you swearing will get you nowhere. Your attitude so far for something you put 500+ hours into says it all.. DX11 is moving forward, if you can't then that's fine. Try googling Albedo, you might get somewhere.
If your textures aren't albedo you will get that. So now you know what a material is you can look at the material for your gloves and see what the spec colour is. You may have to darken it