A new thread,for a new version. Search for Road America on steam workshop and you should find it. Or, download it here: https://www.mediafire.com/?o3moc24793rz233 It's still being worked on - here's a bit more work on the environmental environment! View attachment 20774 View attachment 20775 View attachment 20776
Thanks, great work. Noticed some AI braking hard on the Start-Finish straight (I think it was, I'm new to the track). Is this a known problem?
I haven't seen the braking issue either, but I've only just now gotten the track to work. For some reason, at some point, I clicked a checkbox for "force 32 bit" Since I have a 64bit Win10 system, That may have been the screw-up. Probably goes back to the days when 32bit was THE best environment so I was trying to 'improve' things.(thinking graphics not OS) But Yipee! Time to take a Darche out to the Hurry Downs then around the Carousel before blasting the Kink. (& then probably wrecking at Canada Corner) Thanks! OK, I saw a slowdown once when three cars were all on the main straight(2 of them side by side). Just about where the flagman is, the concrete wall narrows on the pit side of the track. I think the cars were 'feeling' the wall and the other cars and lifted. Another lap had 2 cars in a line and they just kept right on chugging.
It was the old one, sorry I should've tried the new one before posting. I'll get back to you if it happens in this version. Thanks.
Will the transparent trees be replaced some day? Haven't got problems with ai slowdowns so far. Cheers Gesendet von meinem GT-I9301I mit Tapatalk
really, really thanks for this effort about one of the best tracks in usa ( it would miss just more grade separated for really fun )
Hm ok. Ingame settings are all max/on. Antialiasing transparency in Player File is as standard. I've got a gtx 680. I found out it seems to be dependent on mods. With the flat6 some trees are transparent in cockpit view. With most isi cars they are fully visible....hm...what aa settings do u use, fxaa, do you use any other software? Nvidia etc? Cheers Gesendet von meinem GT-I9301I mit Tapatalk
I don't use anything special, x2 AA I think. And the trees are using chroma transparency, so windshields shouldn't matter(I don't think). I know about the fps issues in the forests, don't really have a fix for that yet.
Looks like a good work. On the second picture, i see that the fence posts on the left are having smoothing issues.. make sure that the face from the end of the post (the top) is a differend element from the rest of it
Thanks tjc. Maybe I delete all the the bash and track folder....maybe this could solve the problem. It's really strange because I didn't change settings in the player file and Nvidia inspector. Gesendet von meinem GT-I9301I mit Tapatalk
Hi guys! Sorry for the late post, but I was very bussy these says. I took some screenshots of the transparent trees. Graphics: all max. Mod: Flat6 GTX 680 with latest drivers View attachment 20825 View attachment 20826 Thats really strange. It seems that I´m the only one. Deleted all shaders and bash files..... I really love your work Davidd. Cheers Edit: it was a stupid nvidia problem on the control center....had to change aa mode. Now the trees look as pretty as rf2 trees can look[emoji16]