No it is not true......... we saw warp apparently. ( rolls eyes ) Another mate replicated so that is 2 different mods. Before this build never had a modded F3 in my room period.
It wasn`t any offense, DD, but i tried it, too and for me it doesn`t worked. I edited the weight distribution in the hdv file of the Nissan 370Z, repackaged the mod and can`t join the ISI Room...(missing Mod). View attachment 17436 (See Size...) //Edit: by the way, i tried annother Version, with identical Sig, but wasn`t working, too.
There is absolutely no reason to explain HOW to cheat, but the problem is real. And yes, you may be able to tell from LOG, but would that happen before or after other drivers race/championship is effected ? - not to mention possible stability issues of both server and clents during an event.
In the last build I had just found some force-feedback settings I really liked and made the care feel tons better. After installing the new build I noticed that they had been turned off... So I assume this is the default setting. Why would these two seemingly crucial settings be set to off by default? Settings for Force Feedback in Player.JSON file.
I guess those are fake or artificial forces, could be why they are defaulted off. rF2 FFB is the sum of all real forces that act on the steering arm. Regarding "cheating", or what seems more like people unintendedly joining a server with another version of the same car, I haven't been able to replicate on my own server.
This is the post where Jimmy announces the downgrading to B946. He might want to better explain it. http://rf2vec.net/index.php?threads/build-982.883/ Enviado desde mi GT-I9505 mediante Tapatalk
It's a reproducible bug in 982 but not producible in 946. I don't think it's a good idea to go into detail publicly though.
Just wanted to confim about the bug. It seems Mr DD is denying its existance or at least that is what I understand in his post. I agree it is not necessary to go into much details about how a not permitted vehicle can enter a server but league admins should be aware about its existance and how to check if someone is cheating. Enviado desde mi GT-I9505 mediante Tapatalk
I always have a hard time interpreting his posts too but I have the opposite understanding of yours. I think he is actually saying that he's never had a modded F3 on his server until the new build. I think he is actually confirming that there is a problem. But like I said, I miss read his posts fairly often.
Any chance for the next Build, to save the AI Strength by Track? It`s really annoying, to spend more time for setting up the AI, than racing...
Have any of you experienced rf2 hanging up after a crash with a car? When it happens, you ends looking to the sky, and you have to kill rf2 and start it again, to reset FFB.
No i didn't dbaldi. Any specific track or car or on every track/car combi Juergen-BY....if that would be possible....yes please
So the rF2 servers are still off... they now are in the correct build but for example, the Indy server has the old version of both car and track.
Any Dev around, who could jump in here and explain, how much work it would be, to bind the AI Strength to the Tracks?