Great Job ISI! I like the StartUp Log feature..It identified several old mods with missing components (old track versions..), makes it easier to clean house.
Sigh... My update appeared to be working fine until near the end it reported an error with a particular component. Exited and re-ran the update from launcher. It starts OK, but then stops. Here's what it shows: Checking for updates. Please wait for result. Updates Available (Build 982). Update to build 982 found. Click the "Install Update" button to download and install. Downloading UserDataControllerThrustmaster TX Racing Wheel.JSON.rfbz2 Download error occurred. Retry number: 1 Downloading UserDataControllerThrustmaster TX Racing Wheel.JSON.rfbz2 Download error occurred. Retry number: 2 Downloading UserDataControllerThrustmaster TX Racing Wheel.JSON.rfbz2 Download error occurred. Retry number: 3 Downloading UserDataControllerThrustmaster TX Racing Wheel.JSON.rfbz2 Download canceled It also now says I have Build 0, whereas before it correctly reported 946. Old build will no longer run--says at least one mod must be installed to run.
Best build for me as a multi view user ever This is the one I waited for from the beginning of rFactor 2 time
No I would say he has removed controller files. ? Same thing used to happen to me when I removed all profiles I did not use....ergo you got errors with new build.
When you repair tyre colour, temp track(always20), tyre model isi formula, safety car etc??? Very slowly... I cant believe it... Enviado desde mi C6603 mediante Tapatalk
No, no and no. First time I have ever had any update problems since the new updater was actually working. Installed Lite over top no problem. Just about to test run it.
I don't get people Only rooms beside mine have new build up either are pass worded or have add on content. Great way to test a new build lol
Well I have done it countless times. I STOPPED taking out errant files I did not use because updates would have errors. Not errors that stopped it from running, in the update report......... You figure it out, I never made the sim Tim ? lol
Can anybody tell me how to use the new rules system? I've noticed that there are two new files in the plugins directory (KnockoutQualifying.dll, StockCarRules.dll). But i don't know what to do with them.
Not much you can do till Nascar is released would be my guess ? What is the use of testing series rules on another car, I don't know and don't care.
Can't wait to experiment with this: Code: struct PitMenuV01 { long mCategoryIndex; // index of the current category char mCategoryName[ 32 ]; // name of the current category (untranslated) long mChoiceIndex; // index of the current choice (within the current category) char mChoiceString[ 32 ]; // name of the current choice (may have some translated words) long mNumChoices; // total number of choices (0 <= mChoiceIndex < mNumChoices) unsigned char mExpansion[ 256 ]; // for future use }; Team features coming soon as I can find some free time.
Stuff left out of the change log. CLI options for the Launcher: +connect="<ip>:<httpport>" and +dedpass="<serverpassword>" Finally.
Check out <DataPath>\UserData\player\CustomPluginVariables.JSON for some hints. By default those plugins are disabled.
and I don't care that you don't care ? lol Reply every post ........okay whatever you say...... There are NO NASCARS YET its a FACT ffs