I bought rF2 and lifetime sub about a year ago. I had game/hardware issues that caused me no end to frustration and I stopped playing the game after a few weeks. I revisited the game over the weekend with a clean OS and rF2 b946 install and all seems to be well. I am enjoying the Skip Barber Formula 2000 car at the new sepang track. I am an iracing member and it is interesting to compare the two models even if I do not know if they are based on identical cars. They are quite different, but I am enjoying both cars. In my hands the iracing skip barber tends to oversteer quickly compared to the rF2 version. I find the rF2 version easier to handle and correct any mistakes without spinning out. I have several questions about the game that I cannot figure out. I searched around the forums but did not find any specific answers. Any help would be appreciated. I find the AI brake lights to be quite dim. Is there a way to edit the brake light brightness on cars? I did a search and could not find any info. Thanks. 1. I noticed the HUD overlay gear indicator does not flash until the engine RPMs hit the rev limiter. Is there an easy way to set the HUD overlay gear indicator to start flashing much sooner (say at the 90% level)? That "bouncing rpm" sound is driving me nuts! SOLVED! Thanks, John! 2. AFAICT, we cannot move the HUD overlays? Is this being addressed by ISI so we can move them around in the future? SOLVED! 3. Is it possible to Turn off the vehicle mirrors, but keep on the virtual mirrors (that set of 3 mirrors)? When I cycle through the option using the '3' key it will only let me have the virtual mirrors on at the same time with the vehicle mirrors. 4. I am getting some jaggies on the track and weird artifacts with driver helmets even though the graphics are set to max (Nvidia GTX670 card 2GB). Should I be looking for a nvidia inspector profile? will that help with the game graphics? Not critical to my enjoyment of rF2 and I can live with a few jaggies 5. What settings are recommended for a fanatec CSW V2 wheel? Overall, the FFB feels good after turning DRI to OFF and from the "optimal FFB thread" I increased the min steering torque from 0.005 to 0.1 current base settings: Sen: OFF FF: 100 Sho: 100 Abs: 85 Lin: OFF Dea: OFF Dri: OFF For: 100 Spr: OFF Dpr: OFF in the profiler Sen = Value changes to whatever car is currently selected in rF2 Dampening Strength: 100% game car specific ffb mult = 1.00 ffb smoothing = 1.00 min torque setting: 0.01 (only tested on one car and still playing with this feature)
great! thanks. I have been spending most my time with the 370z since it does not do this "rpm rev limiter bouncing." Hopefully, I can that bit in your quote to work on my system. Moving the HUD overlays is not critical, but would be nice to customize the screen layout.
It isn't all that hard to take one of ISI's HUDs to use as a template and then change the X,Y concordances of the different elements to place it anywhere on the screen and then package it back up with your own name. It's not as easy as drag and drop like in AC. But not as hard as many may thing. For example, extract this file: "C:\Program Files (x86)\rFactor2\Core\HUD\arcadestyle.mas" And then take a look at this file in notepad: ARCADE STYLE HUD.INI You will see a section like this for the tach: Code: // tach parameters HUDTACH_SCREENXPOS = 0.660000 HUDTACH_SCREENYPOS = 0.749000 HUDTACH_SCREENXSIZE = 0.348000 HUDTACH_SCREENYSIZE = 0.248000 HUDTACH_SCREENXPOS * Screen_Rez_X = X position in pixels Once you're done editing you just need to rename the INI to something like "My Custom HUD.ini" and then pack all the files back up into a new mas file called "My Custom HUD.mas" and then use MAS2 (Or my tool) to make a HUD component using this mas file.
Can anyone help me and get me closer to finding this trackmap files? Apparently this pathway above no longer exists in the install of rF2 b946? There are only two rFactor2 folders that I can find on my computer. One in documents and the other under Program Files (x86). Neither of these rFactor2 folders contain this plugin folders. I found a couple of other plugin folders but none of them have this trackmap folder or trackmapconf.txt file. I did a search on the computer using the search feature at the windows startup button and it does not find any trackmapconf.txt file on my computer. thanks. View attachment 16363 View attachment 16364
I tried the recommendations and do not see any change in image quality. In particular the jaggies on the paint lines. see screenshot below. Is this normal to see jaggies on the white lines and kerbs? Is is possible I am using the wrong rFactor application file for my nvidia inspector profile? What/where is the rFactor2 file used in nvidia inspector? I chose the "Launch rFactor" file for my profile. thanks View attachment 16365 View attachment 16366
Yours looks like rF2 controlled still. mmmm The NV settings I gave you are what I use. Like I said still have jags but they are less prevalent. If you look at Malaysia loader you will see jags in background on white lines too. P.S. Don't forget can depend on the circuit modelling as well CLiCK TWiCE
Hi, I followed your directions in the PM and did not see any change to image quality and still have a lot of jaggies on the white lines (see image). Did you see my post above? I thought we have to associate the nvidia inspector file with an .exe (in this case the exe used to start rF2) so when the game starts up the profile is loaded? what is the .exe file you are using for your profile? thanks! View attachment 16384
thanks! I did not need the hud overlay screens to move so I did not look at that link in your part 2 of reply. OK, I did it! Unfrakkinbelievable since I am a spaz with software! All seems to be working for the upshifting indicator after I edited it to flash at 95%. Now I need to research how to operate this amazing plugin. Thanks so much, John!!
B, you start with a " default" nvidia inspector" Scroll the list you will find rFactor2( exe) Click "apply changes" ( for the heck of it ) Now make changes to AA and Negative LOD bias = clamp Try different combos of AA ANY changes you make click "APPLY CHANGES" The "elevated " profile will be used anytime you start rF2. Click the arrow to the right of the "Home" icon you see any elevated profiles. No need to run Inspector or such but if you wish you can leave it open in background to make more changes ( rather then open/close/open ) yadda
OK, it looks like I did it correctly. I cannot seem to get rid of the jaggies on the lines, but that is ok. I'll revisit this topic in the future if the jaggies really get to me! haha
New question I find the AI brake lights to be quite dim. Is there a way to edit the brake light brightness on cars? I did a search and could not find any info. Thanks.
Lights are mod/car-specific setting that needs repackage of mods to change, in other words you need to change mod version which will make it incompatible with others online.
The only way to get high quality graphics in rF2 (lack of glaringly obvious jaggies), unfortunately, is to use super sampling. On NVIDIA, SGSS works well. There is at least one super-detailed thread already just about NVIDIA optimal settings. Go read it and have fun. Although you will be very happy with the image quality results of SGSS or regular SS, be prepared for a massive FPS performance hit from using it.