Quite easy to fix in rF1 but not in rF2. A lot of faffing about and then if you can do that it's online mismatch anyway. Horrible scenario
Which objects at LRP? Just did a full lap and didn't see any, but if you document the objects that do pop up, I'll make sure that they are fixed in the next version .
I will try today to sneek a few laps in but it's family day so may well be tomorrow. I noticed in the mirror things popped away also. Brianza66 also has pop ups but I mentioned that in a different thread. Every graphics option is set to full with shadow blur at quality. Thanks Luc ____________________________________________________________________ 1stly my apologies,no pop ups at LRP,cept maybe 1 and a few z fights. It's all in the mirrors. Seems like someone just has a rubber and starts rubbing out the trees bit by bit,then a blackboard rubber comes along and just wipes the lot. Slight pop up in 1st two pics,tree trunk and branches. 3rd pic just a small bit of z fighting,flickering texture. _________________________________________________________________ Brianza Quite a few pop ups here and the mirror problem. Mostly down the straights you see the pop ups. __________________________________________ São Paulo only 1 insignificant pop up and some z fighting on the crane at the end of the start/finish straight. Mirror problem also here ______________________________________ I'll go through all ISI tracks marking out pop ups and z fighting and put them in zip files. That is of course if you would like such information? Mirror draw distance is the main problem though,it's like someone is following behind with a big erazer. It can be very distracting,mirror full of trees then suddenly no trees and bright blue sky.
Don't suppose you know which line? tried "Rearview_Back_Clip":0, altering this just makes mirrors go blank "Rearview Cull":true, changing this to false increases detail (more objects) but has no effect on draw distance.
Sure, but only for track releases newer than Silverstone, please . You won't find half as much popups in those recent tracks put together, than in one --just one-- of the old track releases ... It's something we work on when we go through the old content and polish it as much as we can.
ok no problem That's Malaysia and Mountain Peak Speedway. Can you enlighten on the mirror issue? Is draw distance controlled within player.json as mentioned or within the track itself?
Malaysia and MPRW-Road mostly just some z fighting View attachment Malaysia.zip View attachment MPSW road.zip
You seem to have really low settings plus the things you are pointing out shouldn't be too noticable at 200 mph!