Bad pop up/draw distance with ISI tracks.

Discussion in 'Technical & Support' started by MystaMagoo, Apr 4, 2015.

  1. MystaMagoo

    MystaMagoo Registered

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    Quite easy to fix in rF1 but not in rF2.
    A lot of faffing about and then if you can do that it's online mismatch anyway.
    Horrible scenario :(
     
  2. stonec

    stonec Registered

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    I don't see any popups on "full" circuit detail on newer ISI tracks.
     
  3. MystaMagoo

    MystaMagoo Registered

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    LRP?
     
  4. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    Which objects at LRP? Just did a full lap and didn't see any, but if you document the objects that do pop up, I'll make sure that they are fixed in the next version :) .
     
  5. MystaMagoo

    MystaMagoo Registered

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    :D
    I will try today to sneek a few laps in but it's family day so may well be tomorrow.
    I noticed in the mirror things popped away also.
    Brianza66 also has pop ups but I mentioned that in a different thread.

    Every graphics option is set to full with shadow blur at quality.

    Thanks Luc
    ____________________________________________________________________
    1stly my apologies,no pop ups at LRP,cept maybe 1 and a few z fights.
    It's all in the mirrors.
    Seems like someone just has a rubber and starts rubbing out the trees bit by bit,then a blackboard rubber comes along and just wipes the lot. GRAB_000.JPG GRAB_001.JPG GRAB_002.JPG
    Slight pop up in 1st two pics,tree trunk and branches.
    3rd pic just a small bit of z fighting,flickering texture.
    _________________________________________________________________
    Brianza
    Quite a few pop ups here and the mirror problem.
    Mostly down the straights you see the pop ups.
    __________________________________________
    São Paulo
    only 1 insignificant pop up and some z fighting on the crane at the end of the start/finish straight.
    GRAB_003.JPG GRAB_004.JPG
    Mirror problem also here
    ______________________________________


    I'll go through all ISI tracks marking out pop ups and z fighting and put them in zip files.
    That is of course if you would like such information?

    Mirror draw distance is the main problem though,it's like someone is following behind with a big erazer.
    It can be very distracting,mirror full of trees then suddenly no trees and bright blue sky.
     
    Last edited by a moderator: Apr 5, 2015
  6. McFlex

    McFlex Registered

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    You can adjust the mirror draw distance in your player.json. Just have a look there
     
  7. MystaMagoo

    MystaMagoo Registered

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    Don't suppose you know which line?
    tried
    "Rearview_Back_Clip":0,
    altering this just makes mirrors go blank
    "Rearview Cull":true,
    changing this to false increases detail (more objects) but has no effect on draw distance.
     
  8. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    Sure, but only for track releases newer than Silverstone, please :) .

    You won't find half as much popups in those recent tracks put together, than in one --just one-- of the old track releases ...
    It's something we work on when we go through the old content and polish it as much as we can.
     
  9. MystaMagoo

    MystaMagoo Registered

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    ok no problem :)
    That's Malaysia and Mountain Peak Speedway.

    Can you enlighten on the mirror issue?
    Is draw distance controlled within player.json as mentioned or within the track itself?
     
    Last edited by a moderator: Apr 5, 2015
  10. MystaMagoo

    MystaMagoo Registered

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  11. jimortality

    jimortality Registered

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    You seem to have really low settings plus the things you are pointing out shouldn't be too noticable at 200 mph!
     
  12. MystaMagoo

    MystaMagoo Registered

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    Settings are all full and true popups and z fighting are hardly noticable.
     

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