Will we see some changes in, for instance weather (plugin by Gerald Jacobson ), or realroad (accelerated wet/dry) and some other goodies? I hope so, i will renew my licence anyway, but it would be nice to consolidate some features, just to advertise them to community members that are going crazy about the competition!I am trying to keep a racing community, rF1 has no chance anymore because of fancy screenshots of AC and the like. I'm promoting rF2 but there are certain complaints about looks etc (which i can compensate and explain for). But: realroad, weather: MOST IMPORTANT for league purposes should get ready in due time. I know you folks at ISI are working your E*F off to get things done, but the community is itchy and tangled(im german). So please give us something substantial with the next core update. I trust you!
The realroad has remained accelerated for over 2 years now despite it being the number one complaint on this forum, so I'm a bit skeptical it would change. Weather has also not seen much progress over the last year, but I hope I'm wrong.
Accelerated Real Road may not change - it might be a put off to newcomers - racing for a good while on a green track. I wish they could add an option called "Non-accelerated"
The next rF2 update will apparently include some "RealRoad" updates . - Tyre wear rate has a multiplier from 1 to 7 times or something - Time of day rate has a multiplier from 1 to 24 times - Car damage wear rate (can't remember what it's called) has a multiplier from, I think, 1 to 7 times as well I really hope a "RealRoad" rate option gets added to that list of options. Then there is weather..It changes too quickly from rain to no rain, from dry track surface to wet track surface... - Is the weather scaled based on the session length? (if so that would explain the quick changes) - Should the weather changes be based on, and directly connected to, the "time of day" multiplier instead (afterall, weather and time of the day are quite connected to each other in real life)? - How about the rate/how the parts of the track get wet/dry/change; should that be directly based on the weather itself? How will the time of day multiplier affect these changes? What about when you add "RealRoad" and it's own seperate muliplier into the mix? Track surface condition changes are a mix between weather conditions and "RealRoad", not just one or the other, therefore it can get quite complex, especially if they all have their own separate rate multipliers. Although weather conditions and "RealRoad" are mostly 2 separate things, the weather can have a major impact on track surface conditions and therefore on what "RealRoad" should be doing. As you can see it can get quite complex.
Why would Real Road not change..? As far as I know, the reason it's accelerated is because the tyre model isn't finished yet (contact patches, right?). As to the deadline mentioned in OP, I have no idea what that would refer to.
I think he meant Jeremy's tweet about the unstable build which is out (hopefully) by the end of the week? Is this the "sort of deadline"?
True, "first wave" of renewals after the beta. Yes, that was the reason why i put the word in Quotes. Meaning not a real deadline. You should be good at interpreting peoples posts, no?
Yeh, but afaik there`s never going to be a "deadline" of any kind, any time so maybe it was just a bad choice of word all together.
Funny how one can be misunderstood on the internets. Maybe its the language barrier. If i put a word in quotes in german, everybody understands it is not meant super serious OR its quoting of a writing or speech of someone, which is not the case for my posting. Anyway i'm glad you have some fun out of it
I dunno, I understood what was being said. But I don't know why you would suddenly expect a small team to magically double in size to get everything done, let alone in the time frame.