I tried the 799 for first then I thought that my wheel was broken the ffb is too weak specially when I turn the steering wheel into the corner the FFB is worried! Then I tried the URD mod and fortunately my steering wheel was ok! I will make more tests and will try to make a proper setup, but I still think that the ffb of this mod is wrong!t
It seems a little weaker than the other cars but not by much, it feels like the ISI corvette when you turn down the caster. You could always turn up the FFB multi if its too weak for you
I always try to set max. FFB torque to not clip, besides kurbs. That means, the final result feels OK on T500RS, on CSW you probably want to bump it by a tiny bit but on weaker wheels, like G25, you have to bump it much more, probably around 1.5-2.0. Remember, if you bump FF multiplier from 1.0 to 1.5, it's the same as when I'd reduce max FFB torque in HDV for that car by 50%. None of my cars have 100% finished geometry and even small changes to it make difference, so things might change in the future.
happy that you like baked bean . thanks adrian GTClub_wajdi : may be you need to tweak something somewhere for have good ffb , all the others players seem to have good quality ffb with the 3 cars
one thing if you change your car to unlock ratio,s then try get the ai to fix setup yours, will they have the unlocked ratios too? So running same gears? Maybe taking off the locked ratios would be better?!
Thanks for the update, I've been looking forward to this. But locked ratios are part of the performance balancing between the different car models.
Don't know how AI behaves in that situation. I will check that but probably, they use default settings (similar issue is with Dallara from ISI - AI always use default aero package). For now, I won't take restricted ratios because, as Jamezinho said, it's part of FIA GT3 rules... on the other hand, I've been told in some circumstances, they are allowed to change ratios for some gears. This, I will have to investigate deeper and then see, how it can be implemented into the sim. Because that's how it is in those cars
Great update, thanks! Only small complains: one of the Camera view, the one fullscreen (without any part of the car visible) is far too low (not at eyes level) so not useful. I often switch between cockpit and this full view, like other persons who play on my rig. Saying that, I find models, liveries, sounds and physics pretty good! I also really appreciate to have all those cars from the same mod under a specific string when selecting the car in list view cause it avoid mess I can have with other mod, great! Thanks again Apex Team!