Developer Q&A 8/13-11/13

Discussion in 'General Discussion' started by Adrian, Aug 25, 2013.

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  1. Adrian

    Adrian Registered

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    Last edited by a moderator: Sep 5, 2013
  2. 88mphTim

    88mphTim racesimcentral.net

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    Thanks Adrian.
     
  3. Skynet

    Skynet Registered

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    A question for the programmers....

    Can Rf2 simulate chassis flexing, and will the Kart being worked on have this?
     
  4. Adrianstealth

    Adrianstealth Registered

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    Good read, good communication thanks

    I'll formulate some more questions (-;
     
  5. o0thx11380o

    o0thx11380o Registered

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    What visual effects / graphics features do you still plan to add to rF2, and what is ISI's current projected time-frame for these features to be implemented into the sim?
     
    Last edited by a moderator: Aug 25, 2013
  6. 88mphTim

    88mphTim racesimcentral.net

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    That one is probably going to be well answered by the time this is done. That's part of the new constraint system.
     
  7. Adrian

    Adrian Registered

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    I'll just leave this here, second question from the last one. Specific questions will have a better chance of getting answered than vague ones. :)
     
  8. gbocaT

    gbocaT Registered

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    Is Singleplayer mode getting some love anytime soon?
     
  9. ZeosPantera

    ZeosPantera Registered

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    Q1: Off-road / Dirt racing. Will it ever be implemented and if it is what kind of specialized features can we expect (Rain-IE->Mud, Real-Road-Ruts, Large stones etc.) Will any of that carry over to off-track grass and dirt driving in road cards on normal tracks.

    Remember This?
    [​IMG]


    Q2: Solid Axles. Can we expect these to be supported any time soon? Many of the vintage cars have them and many future mods would GREATLY benefit from there proper addition and geometry handling.

    [​IMG]

    Q3: Carburetor Simulation. With rF2 being THE sim for vintage racing it seems like the most important factors that separates a modern and vintage race-car other than Bias-Ply Tires vs Radial is the fact that a carburetor is a much different, laggy, unpredictable, unreliable system. I'm not thinking manual chokes or replaceable idler springs but warming up, backfires, lag etc would certainly be a great improvement over the very bland feeling torque curves we have now.

    [​IMG]
     
  10. Skynet

    Skynet Registered

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    omg, awesome! This engine is truly a juggernaut in the making =)
     
  11. 88mphTim

    88mphTim racesimcentral.net

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    See previous Q&A.
     
  12. ZeosPantera

    ZeosPantera Registered

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    That was front axle. I was sort of asking about front or rear. Rear being used WAY more. I will assume the same answer applies.
     
  13. philman

    philman Registered

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    I have a similar question with Mac Pherson suspension system.
     
  14. 88mphTim

    88mphTim racesimcentral.net

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    I guess you (and the other person above) could ask for specific vehicle support. He seemed interested to know a specific vehicle, to make sure he could support I would think.
     
  15. Adrian

    Adrian Registered

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    You can simulate strut suspension using double wishbones. Have a look at the clio suspension file as that has strut in real life.
     
  16. ZeosPantera

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    Well in my case.. Every 60's and 70's muscle car on earth (even 80's and 90's Camaro's and Mustangs). Leaf spring + solid axles in the rear and spring and shocks double wishbone's in the front.
     
  17. Lazza

    Lazza Registered

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    Simple question, sorry to return to a topic already answered but a little more detail would be nice:

    Why can't the plugin delay be shorter than the 15-20 seconds it is now?

    It's a design choice, not a bug or oversight, fair enough. But I think quite a few plugin makers would at least like to know the reason. (and programmers and mod-makers alike are probably not the sort of people who like "Because." as an answer... :p )
     
  18. ZeosPantera

    ZeosPantera Registered

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    Agreed. Just put a PLR option where you can set the delay.. 20 seconds for my head movement plugin to kick in is ALL DAY if I am testing different car configs over and over.
     
  19. 88mphTim

    88mphTim racesimcentral.net

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    As it stands, it can't be shortened, lengthened, removed or explained publicly. :) AFAIK it is 15s.
     
  20. Lazza

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    Ok, at least that's something I guess :D
     
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