You've done a tremendous job with this, Shaun. The track looks very real and has life to it. Can't wait for the release.
Yup it looks great, only small "complaint" is the asphalt. It's a tiny bit offputting having the same pattern all around the track. "White paint dot, 2 black dots next to eachother, white paint dot, 2 black dots next to eachother, ..." Apart from that, very nice work
A must have track. Great that the FVR guys got the V8 Supercars mod out already. They should be right at home here.
Is that something I can edit or do I need dev mode for cam files? I'd love to be able to set the draw distance further esp for ISI tracks
Blue building at the top of the hill is new, so are the telegraph poles and wires (which are a nightmare by the way, damn cylinders making tri counts annoyingly high) The track is now looking much busier than it was even a few days ago. 2 more buildings for me to model then I'll force myself to do refinements and tweaks before release. The exterior terrain will be receiving an overhaul before v1 same with the tyre banks to make them more resource friendly. I can't promise a great framerate for v0.9 but will do my best optimizing the track to get the best performance at all. The tracks current download size is 291MB in the rfcmp file which I predict will go up slightly for the release. Will have at least 4 mirrors for release that I will control, if anyone wants to help out and provide release mirrors please pm me here or email me.
You are a scholar and a gentleman! Now gimme the damn track now!!!!! These screens are fantastic. Great work man.
I just spent the last hour getting the sql database setup (shouldn't have taken even a quarter of that time but i'm a noob ) and getmod working so hopefully it will yes. My tests of putting the URL in with the SIG have worked, just got to test it from in game now. Which might be a challenge as I've only got the one machine to test it on if it works the way i think it does.
Yep, Monday October 14th is the release date. I'll post up a new thread when I release it. To keep them separate and make it easier to find posts about bugs and the like. I won't be posting download links here but will post a link to my site where the download links will be located along with screenshots and shiney things, think i deserve some traffic for my work hehe.
Great looking track. Thanks in advance. It'll be pure fun to -man-handle' a Megane around it. Looking forward to it.
Been optimizing the track and sorting out all the Shadow and Visgroups to get ready for release. Heres an overview of the track taken from roughly the same place in the viewer using the different circuit detail settings. Screenshot quality is a little low, is a huge image though nearly 5mb by itself so it is compressed.
I will definitely be using MAX. No doubt about it. I didn't invest in 2 videocards for nothing This looks fantastic. Come on man, give it up today!!!!!! lol
Many tracks in rF2 fall apart when viewed from trackside cameras. Yours really comes together. It looks fantastic.