It's amazing man. I don't know about you guys but this graphical quality is more than enough for my expectations. However, I've never seen this quality even setting all maxed in my rF2. Any secret on it?
or you could feel free to take your own advice if the graphics of this game don't come up to you and your outdated PC's expectations.
This was originally posted by Tosch so I figure it's one of his HDR profiles. You'll really notice a HUGE difference in terms of graphics just by trying out different HDR profiles and various mods. I feel like while ISI has been working a lot on the underlying tech and content, they haven't gone for polish yet because the underlying tech is still changing SO much. There seems to me to be a HUGE amount of potential in RF2 that is untapped right now only because ISI is focusing more on actual functionality. So right now, it's up to the community to see how far they can take RF2 via modding
Apart from the fact that I think graphics should come third, (I think sound should come 2nd, as sound is much farther off from real life sound than graphics are), apart from that small fact..........THIS IS THE QUOTE OF THE CENTURY, Stonec, thats what a REAL fan of race-car driving/race-car driver wanna be says.
When I play rf2, the FFB makes me feel like I am trying to poke but not pop a bubble. I get close to the edge of grip and then stay tense at the edge. In netkar and especially LFS I feel like I am pulling the wheel against the limit. Instead of probing it, I'm pulling towards it. My suspicion is that this is because rf2 does not put enough g forces into the FFB.
Sofo here's a "how to" from Tosch: http://isiforums.net/f/showthread.php/9196-Malaysia-HDR-profile?p=123968&viewfull=1#post123968
Final remark. This thread has mostly been about the lacking visuals of RF2. I really would love some input from the ISI staff on this subject. How do you prioritize it and how's work coming along? May i hope that some day RF2 will have cars of Gran Turismo best quality looks? *Getting a dreamy look on my face*
If you do a quick search of the forums, you'll find that Tim has commented a few times about the graphics state in RF2... http://isiforums.net/f/showthread.php/7412-rFactor2-Test-Build-107-Released/page16?p=96085#post96085 But the general theme seems to be that they don't want to say all too much because fans get super loud and obnoxious when promised things aren't exactly as they expect or when a showstopping bug pops up and things take longer than expected. But I think it's safe to say we can only expect things to get better
Everything in RF2 works perfect. Not a single flaw, *Bowing to the nort or where ISI may reside* Give us today the very best physics. Don't worry about looks and other flaws Cause you ISI, have the power, the glory in all eternity Amen.
The secret is that this is a screenshot from devmode. I was testing hdr settings for a wip track and ramped up the reflection settings for the wet road conditions (wet road looks really nice when the sky is reflected by the surface). The sky is brighter than normal because of a lower turbidity setting. All this stuff is already inside the sim (and calculated by your gfx card), but you won't notice it until someone (ISI) enables it.
Opaque graphics. Low frequency of shots. Pledge of a good simulator is a high frequency of shots and visually balanced colors. Where balance of rFactor2? One and a half years of a subscription come to an end soon... Not considerably will pass the second year and the third...
Tosch, can you explain what you mean by that? Basically what I got is that since in dev-mode you have more control over individual settings (ie turbidity and reflections for wet road conditions), so you can check out configurations and settings that haven't been enabled in-game by ISI yet. In which case, all of the pieces for much improved graphics are already there and it's basically just a matter of ISI flicking a switch for that to happen? You say it's "already inside the sim (and calculated by your gfx card)" meaning we should see massive graphics improvements in the near future? Or are these improvements only applicable to very specific cases? Lol, sorry, I know my question is worded rather poorly...
Here too HDR is used, but it doesn't disturb a qualitative color rendition and light. Graphics simple. rain spray