View attachment 3857 Puuuuhh! Relieved, I will be able to put all my RF1 content into RF2. Was kind of worried there. After all I gathered all F1 season cars from 1970 all the way up until today!
I'm still hoping to see Team Players brilliant Dan Gurney Eagle tribute car make the leap from rF to rF2. It would make a great companion to the BT20.
View attachment 3883 View attachment 3884 View attachment 3885 View attachment 3886 Progress! But still a steap learningcurve!
can some one please explaine how to convert rf1 cars to rf2 , i can do tracks but havnt sused out cars .
Hmm, those cars are bit to old for newer games. This arent actually rf1 but f1c models so they are like what 10 years old? I think most of those models have polys around new tire models, hehe Plus you dont have templates for any of those so it will kinda hard to get them right done ingame whit all the materials and what it can offer. There was same problem in rf1 from this kinda mods and it only downraged the game from its posibilitys. We all love those cars and would like to see all those cars in rf2 but is it really worth it to destroy this great game whit those low detailed models and all those old textures? I so much hope to see once a great 96/97/98/99 f1 mods but i rather dont have them if they are conversons from f1c.
I'ts more easyer than rf1, you need 3ds max and the respective plugins (the plugin files and the shaders) then download this: http://isiforums.net/dl/rF2_car_modding_complete.pdf Follow it, its great, if you stuck with something just PM me. Totally agree, rf2 need models with much more polys to explode all his potential, with the converted ones happen something like GT5 with the standart cars, the new shaders "camouflage" their old age but when you realise what rf2 can do their are exposed.