Would be great just to see a few shots of this track in its current state, even if it is on the back-burner.
Sorry, but as I mentioned, no screenshots before release. Unfortunately, I don't know when it will be because I don't have a time at the moment and also I have more important projects to do, so development is temporarily suspended.
He is working in this huge and very pretty track for now. Don´t worry Interlagos will come. http://isiforums.net/f/showthread.p...ake-TT-(Track-Layout-Contest-2012-winner)-WIP
I think you're gonna miss out on a good one but it's your choice. As I see it all tracks are fictional until someone builds them. One of the tracks I love the most is fictional, Maple Valley in Forza is a great track and done exceptionally. Love that track. Question: If a new track is proposed to be built and they track creators allowed the data files to be used in game before the actually built the track would you not race on it?
I think he is referring to the typical, poorly designed and unrealistic (too wide, curved tunnels, giant turn markers, not techncially challenging fantasy tracks. There are exceptions, like Toban in rF1 and Blackwood from LFS (both examples chosen because there are ports to rF2) and perhaps this Maple Valley you refer to (have never played Forza, so will trust you).
There might be more to this video than meets the eye as 6e66o lives in Sweden, working for Simbin Studios. Was feels3′, who’s from Poland, visit just a happy coincidence or have his impressive track making skills been noticed by some higher ups? http://www.virtualr.net/feels3-tries-simxperience-motion-simulator-video Just to avoid confusion, it's a hint and nothing confirmed.