Hey guys! We are aware of FFB clipping and working on fix so it's gonna be released in couple of weeks before the 21st May Thanks for the feedback!
I'm racing on a controller so I couldn't give you proper feedback, but I have no issue with the driving on those cars. I love how sparky they get, unfortunately I had to turn those effects off because of the incurred stuttering Thanks for the great work on the mod ! I have only one gripe, is that the engine sound is quite loud
Formula Hybrid-22 mod has been updated to v1.2 in Steam Workshop! v1.2 Changelog: — Added engine onboard starter; — Adjusted tyres physical model; — Adjusted suspension model; — Fixed tyres ffb clipping. https://steamcommunity.com/sharedfiles/filedetails/?id=2801611722
Really great mod! Is there a way to make it so that the DRS is only available in practice and qualifying when in the DRS zones as that is how F1 works in real life. Also are there any plans to give each teams cars different performance along with variable talent for the drivers? In the races I have tried you could have one of the Ferrari's or Red Bull's at the front and one at the back. Maybe you could have two versions, one with all the cars equal and another with authentic variations in performance between teams. Edit, Ignore my second question as I have re-read an earlier post, where it is stated there will be talent adjustments for the drivers but the cars will stay equal.
Hey! According to the first question - unfortunately it’s not possible to limit the drs using in mod files, it’s supposed to be in the trackGDB-file RearFlapZone rules
FIA restricted DRS use in practice and quali to DRS zones only in 2012. Before it was available everywhere. rF2 is before that time and that's, most probably, the reason.
It's also might be for other series cars which using DRS all around the track for the limited time per race or per lap So it could be like that but in that case we just need a separated GDB for tracks for using it only in limited zones but we haven't it yet for some reason
The trouble with having unlimited DRS in real life is it encourages drivers to use it in potentially dangerous situations, for instance a straight that doesn't end with a braking zone, example being at Silverstone before Copse. I have checked the gdb's for Silverstone and as you say they lack the necessary "RearFlapZoneSessions=31" entry. Hopefully S397 will add a version that has it included at some point. Until then I will have to make do or create a little track update myself. Interestingly I noticed that the GT layout has two DRS zones where as the Endurance and Historic configs has only one. The International and National configurations do not have any DRS zones.
Formula Hybrid-22 mod has been updated to v1.3 in Steam Workshop! v1.3 Changelog: — Adjusted engine mixture work and fuel consumption; — Adjusted brakes cooling system to avoid brakes overheating during the race; — Added 540 degrees of steering rotation for Monaco and Macau tracks with better steering (450 degrees will be fixed for all other tracks); — Adjusted engine maximum power to decrease maximum potential speed just a bit; — Added Monaco spec upgrade with unique steering rake.
Hey guys, iwant to know if there more skin for the car ? I want to have a custom season with 11 or 2 team. Thanks
The custom skins can be downloaded here: https://www.racedepartment.com/downloads/asmg22-mod-additional-skins.53611/