I have a question regarding the Pit Crew in rF2. I want to add it to a vehicle mod. So I copied the pits.mas file from ModDev/Scripts to the vehicle folder of my already installed mod (rF2_root/installed/Vehicles/MY_CAR/PREFIX_pits.mas). But if I request the pits I still see the red box with arrow and not the actual pit crew 3d object. Did I miss anything? Thanks for helping!
@1frey You can't just throw files in the installed folder. I think you need to include the .mas in your rfmod, but maybe including with the car (properly) is also possible. @1frey here, read this: https://forum.studio-397.com/index.php?threads/how-to-add-pit-crew.54235/
Why I cant throw in files there @Lazza? Its just for quick testing. Always did it like this when I changed dds files or made changes to the HDV or VEH files. It always worked. The Package Manager also just copy files from the package to the installed folder. So updating files worked for me. Does it mean that adding a new file dont work because the files are beeing ignored? I thought rF2 just looks up for MAS files with the mod prefix and loads them all.
Not something I've tried, but I assumed the manifest had to match (which includes a checksum). I thought people skipping devmode were packaging files each time, not putting loose files in. Anyway, I added a link soon before you posted, so please read that thread for pitcrew info.
With the way that rF2 works, if it is for anything for the main game, all files need to be in a .mas. Doesn't matter the .mas, but it has to be in one. Dev Mod, files can be loose but the folders need to be referenced properly within the .gen. It's a weird quirk, but once you know how it works, you know.
Yes I was refering to loose MAS files in the installed folder (without packaging them) @Lazza I will try to package them today to see if it makes any difference. Thanks for your help.
It did not work just packaging all MAS files together with the additional pit crew MAS file.. So there is something wrong in general. I copied the pits MAS file from another mod.
I don't think you can quite do it that way. There is something with that .mft that is like a quality control for online play. It makes sure that all players are on the same version of a mod. I think it would work if you repackaged the whole mod, or made it as an .rfcmp update. If you put that startbox.gmt in say a "startbox.mas" and have it in that folder, I think it should work that way.
"I copied the pits MAS file from another mod" I'm not sure that it will make a difference but... the pits MAS that you copied, was it ingame with PITS.mas or pits.mas. I just checked the one I have and it's lowercase.
Exactly. Works now Yes you have to repackage it. Its due to the .mft file (index of all mas files) that my new file was ignored. Only updating an existing MAS file works for offline. Thanks for the help guys!