you mean white patchs? I've had some faces in white before while converting rf1 mods, and just import and export it in 3ds max solved it.... https://forum.studio-397.com/index....-patch”-and-shiny-problem.65317/#post-1018711 see this? I don't know if the same haha
It's funny you say that it's from rF1-mods... That's the only constant I've been albe to find as well. All the cars I've had the issue on, has been either from rF1 or GTR2-gmts... Any clue as to what I can do to solve it?
Jesus Christ... Tried for fun just to export an 'artifacting' GMT as .kn5 - loaded it back in and saved it as rF2-gmt and now it's good...
Had a similar issue a while ago but with different shader. Look at the vertex colour. I found that some random faces exported a different vertex colour. In my case it gave the affected area a translucenct effect.