A friend of mine who use ussualy rF2 and iR says that both are very similar. The main difference is that the rF2 is a bit more difficult to control throtteling and the iR one is a bit more difficult to control braking. But the rest is very similar. Here is a comparison video
Very nice to hear that mate. I hope we get as soon as possible a BoP and Sound fix for the Cup Car. I love that thing! And it is a real challange to handle this beauty.
This one mate: https://forum.studio-397.com/index.php?threads/porsche-cup-ai.64187/ Maybe I did not express myself correctly. My English is not very good..
@franser 524 should be the steering wheel rotation. Usually the actual wheel steered angle is in brackets when choosing the steering in the car setup.
Yes, I have marked the option of rotation of the steering wheel according to the car, then if in the setups I put the lock at 270 degrees the rotation of the steering wheel is also set at 270 degrees, and my question is if in the real car they use those settings
Probably not. The setup options are for personal preference or to suit different hardware. The default setup may be an indicator.
I love driving this car, but I can't make the tires exceed 60 degrees Celsius, and it's hard to rotate in slow corners some help? Thank you
If you change the steering lock in the setup, you change the rotation angle of the wheels. So if, for example, a car has an original max steering rotation angle of 524 ° with a lock of 17° and you reduce the steering rotation angle to 270 °, the lock will be reduced to around 7,5 °. And with that lock it is of course hard to turn the car in tight (slow) corners.
Kinda new here. Is there any setups for this car? Or any website that has rf2 car setups? I find GT3 Cup difficult to manage on limit, it like to snap to massive overseer soon rear end starts to move. Tends to want super smooth steering inputs. Did tons of laps around Watkins Glen. Still trying to learn how to drive consistent laps. Thanks
See these 2 posts: https://forum.studio-397.com/index....8-is-now-available.64159/page-10#post-1004644 https://forum.studio-397.com/index....8-is-now-available.64159/page-10#post-1004712
Thanks for help. Btw how do I know when my ffb is clipping? The app plugin I found here doesn't work anymore (techade) with dx11.
If cars are very difficult to drive to the limit, improve the driving with ARB front 3 and ARB rear at 5, rear wing at P3, the first laps are hard, but when the tires take time, it is wonderful to drive. However it is a car that does not forgive mistakes, slows late and loses time, gives accelerator before and spin
3 options I'm aware of: There's a simhub component (/feature?) that shows an FFB meter. This is a paid solution. You could set up my DAMPlugin and Motec to graph the FFB output (bit of hassle for just FFB checking, you may find other telemetry useful but DLC tends to block a number of channels for licensing reasons) You can find out what other people already know works (setup caster can change the FFB level significantly, so bear that in mind), or just set FFB Mult to 0.75 as that's normally a pretty good starting level with official content.
okay thanks for help. I did install damplugin. Couldn't find any rf2 workspace sheet to use. So just used the base one and added ffb signal from lap around silverstone. This came out after one lap. Not sure what I am looking for here? What is the aim to reduce spikes over 100 percent? ...................... on setup note. I been trying to use the setup that Porsche recommends for these cars in real life.