[WIP] ZOLDER79 Beta

Discussion in 'Locations' started by Arnao, Jun 14, 2013.

  1. Mauro

    Mauro Registered

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    just tryed this old track.
    historic layout was much better than modern :)
    nice conversion and no bad road mesh

    EDIT: i read you have reworked road mesh

    i found this recent video:
     
    Last edited: Mar 12, 2018
    LaZanzaraRombante and pascom like this.
  2. svictor

    svictor Registered

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    Hi, thanks for this great track. Really fun and good quality even not finished.

    The track shows some texture bug in current RF2, such as transparent trees that overlap on other objects, as well as some black\purple textures. I wonder if there is any chance author could make an official update to this already good base track.

    Anyway, I managed to fix the tree issues, steps below to anyone interested:
    Extract ZOLDER79_GMTS.MAS file, and open(import as objects) those files in 3dsimed:
    bush_02.gmt
    bush01.gmt
    trees_01.gmt
    trees_02.gmt
    trees_03.gmt
    trees_04.gmt
    trees_05.gmt
    trees_06.gmt
    Then in "Main menu > Edit > Editing Materials" select "TREESA" and click Edit.
    On the right panel "Material List > Shader > DerictX Shader", change "Bump Specular Map T1 Stamp Vertex Alpha Test" to "Bump Specular Map T1 Stamp Vertex" and click OK.
    Then do the same with "TREESB" "TREESC" "TREESD". Next in "Main menu > Export > rFactor2 > Save rFactor2 Objects".
    Finally drop all newly saved .gmt files into ZOLDER79_GMTS.MAS and done.

    after fix:
    365960_20191229133122_1.jpg
     
    Last edited: Dec 31, 2019
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  3. Mauro

    Mauro Registered

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  4. svictor

    svictor Registered

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    Amazing update, thanks so much!
     
  5. pascom

    pascom Registered

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    Great!
    Maybe layout without chicanes ? Please.
     
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