[REL] Zolder Circuit

Discussion in 'Locations' started by wgeuze, Nov 23, 2012.

  1. Voltaic

    Voltaic Registered

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    wgeuze

    The track looks great for such an early development stage. Great work!
     
  2. SPASKIS

    SPASKIS Registered

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    Zolder is a fantastic track. Good to see a good modder behind it.
     
  3. dradecki

    dradecki Registered

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    I have a CSW with fanatec pedals if you still need help to test.
     
  4. wgeuze

    wgeuze Registered

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    Thanks Voltaic and Spaskis, nice to hear the track is appreciated :)

    Dradecki, that would be cool, if only people with a g25/g27 and T500 would sign up as well.
    The goal is to find settings which work as best as possible for everyone. I recently moved from a G27
    to a CSW and the track simply feels better simply with a different wheel. Now the problem is that I made
    some changes but I do want to make sure I'm not making the track a rattle fest just because I chose
    to upgrade.

    Anyway, here is an overview of what I have in mind. I was working on something which gave me the idea
    of several big strips of certain material definitions. Each of these will be labeled with what type of (road) surface
    they should be and the feel should match the definition and make sense through the wheel without rattle
    on the settings people use.
    [​IMG]

    For example:
    TDF definition #1 = Road
    TDF definition #2 = Road cracked
    TDF definition #3 = Road cobblestones
    TDF definition #4 = Rumblestrip paint (highway style)
    TDF definition #5 = Drain

    I mainly came up with this because I am lazy. Building this little tool allows me to very easily feel how a surface feels
    without needing to see if I'm actually driving on the surface of choice with all four wheels or am I actually getting
    a bit of grass as well, etc. Here there is no question I'm driving on a surface because I plan on making the 'runways' 15 meters
    wide and a texture will inform me what it is I am driving on. Secondly, I get quite a lot of fun out of these little tools/prototypes/thingies :p

    edit
    I really encourage people to try the track with the URD dtm cars, somehow the suspension on these cars makes the track surface quite believable :)
    Using these cars, improvements have been with with regards to road noise as well so it should feel better across the board.
     
    Last edited by a moderator: Aug 4, 2014
  5. Minibull

    Minibull Member

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    I have a G25 and some small spare time, whaddya want me to do? XD
     
  6. wgeuze

    wgeuze Registered

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    Great stuff, I'll send out a pm later this week when I actually built the devtrack with instructions. Anybody who has a different wheel than that
    can be in as well, just reply here. If other track builders are interested in getting the track to try, just let me know, who knows some benefit is gained ^^
     
  7. tjc

    tjc Registered

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    G25 here too Mr. Geuze if needed... ;)

    I`ve had a quick blast on the track but will need to do more laps. It`s coming along really well though. :)
     
  8. wgeuze

    wgeuze Registered

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    Always needed, not everybody is using the same settings, more on this subject next week then :)

    Also, are there people who have blooming mirrors on track like in this topic?
     
  9. Eddy

    Eddy Registered

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    T500 here but no dev mode? But with some explanation (read help) i would be happy to be of help
     
  10. tjc

    tjc Registered

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    No... the mirrors seem to be fine here...
     
  11. wgeuze

    wgeuze Registered

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    I'll write down all instructions in a pm next week to everybody who volunteered by then :)

    @TJC
    Hmm, I might do a driver update, who knows that is causing some problems, worth a try at least.
    Let's meet this evening on Skype by the way :)
     
  12. tjc

    tjc Registered

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    Cool... will talk later then. :)
     
  13. wgeuze

    wgeuze Registered

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    Somewhat of a half-assed version, but this is all geared towards a beta release, I want to have it fully functional asap. Therefore, gravel is butt-ugly, some holes between the grass and the road, the pit spots don't line up with the paint on the road, etc. As some of the things were grosly incorrect in the previous version, such as an ancient xfinish I chose to post the download link here. Don't expect any big differences, merely functional ones (or disfunctional in case of the start- and pitlights).

    download

    In my hurry the upload it I even forgot to include the readme.txt but here is the changelog:

    V0.22 Alpha

    - Added Tufstone edge next to kerb in the the first corner after the Terlamen Chicane
    - Subtle TFD changes. Rumblestrips should be felt more through the wheel, regular flat type kerbs
    have slightly more road noise.
    - Xobjects tweaked, Start/Finish moved to match actual S/F line and extended into pitlane
    - Guardrails_31 and Wall_25 added (first chicane/uphill)
    - Camera's updated by Tosch
    - HDR profiles added by Tosch
    - GDB and AIW tweaks by Tosch
    - decreased width of whitelines in pitlane
    - fixed asphalt edges in pitlane where a double white line shows up
    - removed a cast shadow flag for pitbuilding_a_decal, not needed for this mesh
    - Pitbuilding_B_Windows re-export
    - added pit spot decals
    - added pitlimit signs and white lines, moved xpitin accordingly
    - added gravel, textures are placeholders


    As usual, report your findings, don't mind the visuals, etc etc.
    Next one is probably going to take a bit longer but on the other hand, that just might be the last alpha release :)
     
    Last edited by a moderator: Aug 7, 2014
  14. Tosch

    Tosch Registered

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    Thanks William, will try this asap.
     
  15. wgeuze

    wgeuze Registered

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    You better! ;)
     
  16. tjc

    tjc Registered

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    Cheers wgeuze... :)
     
  17. Tosch

    Tosch Registered

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  18. wgeuze

    wgeuze Registered

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    A new video with the updated camera's would be nicer to look at though :cool:
     
  19. hexagramme

    hexagramme Registered

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    That's one coked-up straight. :)
     
  20. wgeuze

    wgeuze Registered

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    And I havent even finished the pitwall! ;)
     

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