Released Zandvoort 2017 is now available!

Discussion in 'News & Notifications' started by Christopher Elliott, Aug 11, 2017.

  1. Christopher Elliott

    Christopher Elliott Registered

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  2. bwana

    bwana Registered

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    Thanks all, just as my 76hr shift at work starts ..
     
  3. MarcG

    MarcG Registered

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    Thanks for the track.

    I had a strange VR issue, at first run the track was a stuttering mess, miss placed images all across the screen/view. I exited the game set PPD to 1.0 and restarted with low/off settings and it was the same issue, I just now tried it again and it's working perfectly fine :confused: no idea what caused the initial problem...which isn't helpful at all :p
     
  4. Zoaal

    Zoaal Registered

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    Thanks Studio-397!!!
     
  5. Juergen-BY

    Juergen-BY Registered

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    Thanks for the track. Maybe the aiw could net some tweaks, some Cars going on the grass and some are crashing into the rails because of that. Just to let you know...

    zand_aiw_issue.jpg
     
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  6. ryyu77

    ryyu77 Registered

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    Thanks Studio 397.:)

    Please how many box?
     
  7. jayarrbee36

    jayarrbee36 Registered

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    At work now but will try it out later. In any case, I know I'm going to love it, Zandvoort is awesome!

    Thanks S397.
     
  8. Rastas

    Rastas Registered

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    Thanks guys :)
     
  9. Dhurara

    Dhurara Registered

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    Thanks for releasing this beauty track! :)

    I would like to know whether this Zandvoort was developed with LIDAR data or not.
     
  10. Heikki21

    Heikki21 Registered

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    First of all, thanks a lot S397 for this great track :) To get thisor free in that quality is just amazing.
    Just one thing I noticed straight away, is a small graphical issue. See both pics below. There are several lines in the gravel and grass, which disappear the closer you come to that area. In replay you see it best, but also when driving onboard. Maybe thats allready on yout to do list ;)
    [​IMG]
    [​IMG]
     
  11. Adrianstealth

    Adrianstealth Registered

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    fps not good for me, seems to be a lot of detail for my low track setting
    track surface seems very dead

    visuals looks not good for me, very beta looking
    ( does not look like the pics in above post for me)

    looking forward to laser scanned tracks as and when they come but only release when complete
    however Zands is a free track so thanks anyhow
     
  12. DuRiN

    DuRiN Registered

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    firts give thanks for this fantastic track.
    I have oculus and mclaren at silvertones was very good in performance, but in this track, have a low fps. Switch to three monitors with multiview active and 45 fps.

    Have i7 6700k, 16 Gb RAM and 980TI

    Nice work anyway!!!!!
     
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  13. Emery

    Emery Registered

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    GTX1080 Triples fps with default weather (clouds)
    McLaren 10 AI, from back of pack, fps 35 to 70 (crap!). By lap 4, with 5-6 cars within sight, fps is ranging from 55 to 65.
    Clio Cup 10 AI, from back of pack, fps 65 to 90+ (good!). By lap 2, with 7+ cars still within sight, fps is ranging from 72 to 85.

    Think I'll try lowering opponent details and running with sunny weather because at my end it ain't the track that's the reason for low fps.
     
    Last edited: Aug 11, 2017
  14. Emery

    Emery Registered

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    This seems to be an artifact of the lighting engine. Happens regardless of DX9 or DX11. You'll notice the same effect on other tracks, with Atlanta Motorsports Park being one example that stands out in my mind.
     
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  15. Emery

    Emery Registered

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    +1

    Also there's something screwy with AI when doing a rolling start. Happens with any road course. The lead pair will stay tight with the safety car, but then a h-u-g-e gap opens up to the next row. At Zandvoort, for example, the front row is taking the green flag while the rest of the field has not yet entered the final turn.
     
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  16. The Iron Wolf

    The Iron Wolf Registered

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    thanks for taking snapshots of this. It happens on Atlanta as Emery pointed out and on many 3rd party tracks. It might have to do with graphical setitng level, because I think sometimes it is gone, but hopefully this will get looked at :)

    Thanks for the track S397 - I know where I'll have my next DTM race :D Love this track.
     
  17. Emery

    Emery Registered

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    The good bits: the scenery beyond the track is modeled, details like the ever-closer neighborhood buildings and the golf course. I haven't compared to pictures, but the kerbing seems more realistic than other efforts we're all familiar with.

    The bits I have questions: pond texture is, well, I could tell it was supposed to be a pond, but it didn't snap to life for me (and if it's not a pond, then the texture isn't helping!). There's some really bright paving on a crossroad that any details are blown out it's so white. Is the paving really that dark, like it was recently repaved?

    Edit: Here's ADAC GT Masters 2017 for comparison with in-game paving
     
    Last edited: Aug 11, 2017
  18. Frode Andreassen

    Frode Andreassen Registered

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    I am also struggling to get high FPS on the New Zandvoort. Not With the Clio cup though for some reason.
     
  19. hitm4k3r

    hitm4k3r Registered

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    The asphalt is not only too dark but also too noisy. Other than that I think the track looks ok for a beta version and works decently, yet it could be a bit more optimized. But I am sure the track artists are aware of it. I can't see people not being able to drive a hotlap there tbh, because I was able to put in 30 laps and my system isn't the strongest. Anyway, looking forward to future updates. S397 will have some very busy upcomming weeks for sure. That said, the BT44 plus this track is just heaps of fun. So thanks for the work
     
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  20. Lenniepen

    Lenniepen Registered

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    Thank you for this track!

    The top layer of the track-surface is recently repaved (march 2017), S397 may have implemented that with darker textures. I'm not sure it has big influence on big bumps etc., since only the top asphalt layer is renewed.
    Also, remember that the track is still a beta-version, which they had to release because of the WFG-schedule. Areas such as AI and optimizing the graphics (LOD's) are probably not finished.

    I noticed one issue with the surroundings, there seem to be high dunes behind turn 1, which are not there IRL (at least not visible from the S/F-straight):
    [​IMG]

    See 0:49
     
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