Your steering wheel, does the rotation match?

Discussion in 'General Discussion' started by realkman666, Jan 13, 2014.

  1. David Wright

    David Wright Registered

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    In my case my physical wheel isn't in my line of sight when I'm looking at my monitor. For me a steering wheel is part of the graphics of the car - my G25 doesn't look like the steering wheel of any of the cars I regularly drive. I get all my immersion from the screen. Part of that immersion is seeing the appropriate wheel for the car. The animated hands on the wheel are important for immersion too - if they are missing it looks like no one is driving the car.

    However because my wheel isn't in my line of sight I don't care whether the one on the screen matches the rotation of my G25.
     
  2. Comante

    Comante Registered

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    +1/2 , I keep the virtual wheel on for the same reasons, but I need to have the rotation matching the real wheel , I don't use virtual arms, I could say I'm in a hybrid position between those who turn off the wheel and those like David that keep it all.
     
  3. MystaMagoo

    MystaMagoo Registered

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    Wouldn't having the wheel/arms on have an impact on fps?
     
  4. Alejandro1

    Alejandro1 Registered

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    Surprisingly it doesnt have a considerable one with FSR 2014:

    OFF: Frames, Time (ms), Min, Max, Avg
    2397, 30000, 71, 93, 79.900

    NO ARMS: Frames, Time (ms), Min, Max, Avg
    2440, 30000, 72, 95, 81.333

    ON: Frames, Time (ms), Min, Max, Avg
    2424, 30000, 74, 94, 80.800

    Frame times with Frafs bench viwer are also pretty much the same in 3 runs with each preset.
     

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