XP1. Another new simulation ?

mantasisg

Registered

I am so sick and tired of all this talking about feel. It is always feel this and feel that. Never it is car does this and car does that.

I hope it is just marketing strategy. It makes sense, everyone knows that totally every single simracer in the world only cares and talks about their feelings, and how cars are touching them. So I guess it might be example of good marketing.

I wonder has anyone tried it ? It could be a good one.

P.S. I was recently talking about subscriptions and how DECENT simulators that looks a long way ahead should be under subscriptions IMO. And XP1 is. I just think how good it has to be to pay 100 units of MONEY for it, especially when there is a ZERO material about it. NOT EVEN GAMERMUSLCE, bless his tendons, everybody neglects the tendons.
 
Well this is my take mate.

How many of the Historic have been converted backwards and have been released :p

So IMHO there is much to still celebrate and model from the very roots of rF2.


Sure they encrypted everything now but old version of cars don't.
S397 have no property to these along with other cars they abandoned.
You can do physics tyres, engine swaps, add sets of wheels.
Community skin sets so no server lag.

Heaps still to do.


Drive the F3 Eve then this mod if you knew no better you could well think it's 2 engines.
Either car is capable of 1:48 no tow( use the stock engine ) at Italy '66
How they get there is entirely different :p
One feels like a pig, the other like putty in your hands.



So Eve Spark F1 F2 F3 Brabham Howstons all need this work. :cool:
Sure people besides ISR kept copies of the old cars...

I blame modern cars they threw the spanner in the works.
 
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Modding good old rF2 legacy content can go two ways - making it utterly crap while echo chamber says yeaaa, wooohoo, or getting them so much better with everyone ignoring because rF2 community simply has their type of special standard. I just recently did improved NSX tires and aerodynamics for myself, few little adjustables tweaked... it is very good to me. I did some more nice things that I won't brag about. Not going to share anything, because no one asks and no one is interested and probably no one would like them anyway, no one would give any feedback, or would notice subtle changes.

I did a lot of good cars for rF2, that are also about to become better, no one cares about any single one of them. I agree that rF2 has a ton more untapped potential, and I love it, I will probably continue doing things for rF2 for years, maybe. I don't see any realness in people who are in rF2 or any other currently open "community" simulator, leagues are.... not good. Everything is just white noise of spoiled men who never looks at real cars or read anything about them and basically has zero curiosity.

So it is nice to see something new and good potentially coming up, hoping to see it inspiring some real simracers to come back.

It probably won't be moddable, and probably no other simulation of rF2 level will ever be moddable again, so rF2 will stay there for a long long time, and principally it is irrelevant what people and how many of them are going to be in it at any given moment of time it just matters that it is there.
 
@mantasisg you mention nice things you did, and the fact that no one cares (about good physics etc etc), in basically every second post you do.
 
@Lazza I know that is silly, and I should stop. Not related just to me though. Things has been taking a wrong turn for a long time, and people not talking about that is weak and crazy. This is why restart is needed, things are not normal. Maybe you and others like it that way, you probably do. So then let it be so :)

@nonamenow Maybe there are some Americans around. What are they doing when they are not simracing ? LOL
 
Yep there are a few americans, I like to think of myself as half British and half american. I'm reading this, but much more into sims and cars than I am in politics. I have a great appreciation for modders and car people in general.
I only wish I could drive most of the cars that are represented in sims.
Maybe in the end its what people are about and less where they happen to live.
 
I see no one is interested about simulations here. Why am I still here.

Anyway, here I do this.


At 1:08. Isn't it weird how that oversteer recovery happened ? Driver straightens steering and car only straightens about half a second later. Of course exaggerated camera effects add to this, but can clearly see how yaw angle shifts in reference to the track. Maybe it is debatable, but I expect oversteering car to continue on the direction which front tires are pointing to immediately after rear tires grip up. Instead we can see rear end grips, then it does not return on towards steering direction, but rotates extra amount. As if there is some strong assist for steering turned on.

That or the car has some crazy quick steering ratio with invisible amounts of steering lock needed to turn that much.

That is opposite problem to frequently seen episodes in other simulations, such as AC, when steering recovering from oversteer is being winded back to straight is done too late and too slow, resulting in none of the tankslapping, or just minimal amounts of it.
 
Sheesh, they have terms of use even for the web site! A lot of "never heard of them" company names thrown about in the first couple of paragraphs.


YouTube video quality suggests to me this is an extremely low budget operation.
 
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At 1:08. Isn't it weird how that oversteer recovery happened ? Driver straightens steering and car only straightens about half a second later. Of course exaggerated camera effects add to this, but can clearly see how yaw angle shifts in reference to the track. Maybe it is debatable, but I expect oversteering car to continue on the direction which front tires are pointing to immediately after rear tires grip up. Instead we can see rear end grips, then it does not return on towards steering direction, but rotates extra amount. As if there is some strong assist for steering turned on.
Expectations depend on the tires and speed and where CoG is positioned. To me, it seemed like a normal recovery where the driver has not overcorrected.
 
To me it just obviously looks wrong there. But on other video I saw something that looked very true to life.

There is not much guessing room for those tires, and height of CoG of that car. I would congratulate if anyone could find an example of something similar happening IRL. I bet only perhaps all wheel drive car on snow could show something similar, and still would be much less delayed that that.

However - who cares. It is uncool to care about physics. You are officially lame if you do, every single simracing space on web has been proving this for past seven years. Even rF2/S397 discord, where circle jerk moves neatly around pizza. I bet though if you would start talking about pizza in some actual serious purposeful manner, that would also be seen as uncool and lame :D

Damn that is funny.

And those terms of use... is that new standard for websites, or it has always been like that. I didn't read it, maybe it is illegal to link there, so this topic should be removed.

So funny they are not allowing underage people there ,who they think they are, Rockstar games making GTA 6 ?
 
Eitherway it is extremely strange to see a whole new simulation coming, and there is almost NOTHING AT ALL about it moving around.

This suggests possibilities:

a) simracing sphere is so much money and advertisement driven that literally nothing else matters:
b) in simracing curiosity is super dead, so much that entire new simulation brings zero interest as long as it is not heavily advertised by gamermuscle;
c) possibility that new sim is so much unimpressive, even less than gRally possibly;
d) there is no room for anything else, market is saturated, and there is just no need, everyone is going to feel like Assetto Corsa is EVERYTHING to be had for next 20 years;
e) we live in a simulation, and some peoples or bots operating systems wasn't updated yet to notice new sub-simulation.
 
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