I was converting a rFactor 1 track to rFactor 2, and for some reason, I was colliding with the xobjects (sector 1, sector 2, finish), idk what to do, the properties where the same as usual, even when I put an AI to drive, it collide with the xobjects, please help! Object Properties in 3DSimED:
//------------------------------------------------------- //------------------MANDATORY OBJECTS-------------------- //------------------------------------------------------- Instance=xsector2 { Render=False MeshFile=xsector2.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=xsector1 { Render=False MeshFile=xsector1.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING } Instance=xpitout { Render=False MeshFile=xpitout.gmt CollTarget=True HATTarget=False Response=VEHICLE,PITSTOP } Instance=xpitin { Render=False MeshFile=xpitin.gmt CollTarget=True HATTarget=False Response=VEHICLE,PITSTOP } Instance=xfinish { Render=False MeshFile=xfinish.gmt CollTarget=True HATTarget=False Response=VEHICLE,TIMING }
my xobjects in the scn file are like this: Instance=xfinish.gmt { Render=False VisGroups=(32) MeshFile=xfinish.gmt CollTarget=True HATTarget=False LODOut=(2000.0) Response=VEHICLE,TIMING } Instance=xpitin.gmt { Render=False VisGroups=(32) MeshFile=xpitin.gmt CollTarget=True HATTarget=False LODOut=(2000.0) Response=VEHICLE,PITSTOP } Instance=xpitout.gmt { Render=False VisGroups=(32) MeshFile=xpitout.gmt CollTarget=True HATTarget=False LODOut=(2000.0) Response=VEHICLE,PITSTOP } Instance=xsector1.gmt { Render=False MeshFile=xsector1.gmt CollTarget=True HATTarget=False LODOut=(2000.0) Response=VEHICLE,TIMING } Instance=xsector2.gmt { Render=False MeshFile=xsector2.gmt CollTarget=True HATTarget=False LODOut=(2000.0) Response=VEHICLE,TIMING } Instance=horizon { VisGroups=(32) MeshFile=horizon.gmt CollTarget=True HATTarget=False LODOut=(10000.0) } Instance=xfinish01 { Render=False MeshFile=xfinish01.gmt CollTarget=True HATTarget=False LODOut=(2000.0) Response=VEHICLE,TIMING } Instance=xsector1001 { Render=False MeshFile=xsector1001.gmt CollTarget=True HATTarget=False LODOut=(2000.0) Response=VEHICLE,TIMING } Instance=xsector2002 { Render=False MeshFile=xsector2002.gmt CollTarget=True HATTarget=False LODOut=(2000.0) Response=VEHICLE,TIMING }
Remove the .gmt from the instance lines so instead of Instance=xsector1.gmt just have Instance=xsector1 basically it's reading them as static objects because you have them named incorrectly instead of triggering them as timing gates etc leave the .gmt where it is on the mesh= secton just remove it from the instance line and it should fix the issue. Whats with the xfinish01, xsector1001, xsector2002 ??
thank you! i'll try, the xfinish01, xsector1001, xsector2002 are there because it is a hillclimb track
now, the xsector1001 and xsector2002 are not working, on xsector1001, I just pass thru it and the sector doesn't change, and xsector2002 is just like a wall, I collide with it, I could not even get to the others to see if it's working or not. help
@GBJsch here's a reference I found, go all the way to the last post. I believe the issue is there are only 5 valid instance names for this stuff, you need to put any extra meshes into those same instances - but note the extra info in the last post, seems to suggest the xfinish mesh itself may mess with things. See how you go: https://forum.studio-397.com/index.php?threads/point-to-point-timing-help.44018/