Discussion in 'Third Party Content' started by Taris Henrique, May 30, 2018.
i was waiting this for a long time and now it's released. I'm very very happy!
Here are the templates: (3 car bodies, driver, window and dash interior template)
Nice mod, plan use it for my stockcar championship this spring.
which tracks, esp. Atlanta should i take ? In the one from steam workshop the AI is always pitting in the second lap.
mirrors are not adjustable with STRG+seat, thats so in many mods, why is that ?
The AI pitting early is more likely mod related, not track. There is a setting in the tyres that sets how much tyre wear before a car pits. It is set way to high. I will get to it at some stage. I have started work on this for the 2016 Skins mod, but there is a mass of testing to be done. And I just have so much going on in my life now. Try turning off tyre wear. It's painful, but really the only way to race against AI for now.
Thx, but that 3rd lap pitting was only happening in Atlanta from steam workshop. Daytona was ok, made no changes, 20 laps, no pits.
try another track 1.5miles to see... Daytona don't consume so much tire... maybe this is why it don't happens in daytona.
i have just tried the 2016 mod from racedepartment in Atlanta, no problem with that.
Isn't xfinity based on that ?
And the AI is also not driving like a train, more gaps, some distance, 13 laps without pitting.
But, both mods look and feel really good. Need louder opponent sound !
Aunt Edit: Xfinity, Atlanta - tire wear off helps. With normal tire wear, 3rd lap, pit, without tire wear >= 10 laps
Must be mod related as Atlanta does wear out the tires faster being and old surface and was designed that way.
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