[REL] WTCR 2018 by Tommy78

Hi Tommy the car Hud. Car RPMs doesn't match HUD RPMs. And on some cars the red area for the RPMs near the rev Limit are really hard to read. Maybe you choose the wrong color. I don't know how they look in reality
It can't be matched, because on the leds i used different shader than on the RPM bar, so for this reason i can't use the same number on the led and RPM bar as well. It would be good if the game engine support more than one graph.
 
My dear man!
These little beasts make you sweat fast! Especially when the tank is empty and you do not adjust the brake balance, you get into trouble very quickly.
Have had a 15 minute race with the Golf in Vallelunga.
Really fun
 
So I know how to adjusted mirrors in rFactor2 but these cars have no adjustment.
I have tried each car mirror ,left , right , centre and all nothing moves.
 
I have to say your mod has a huge potential.
But there are a few small improvement points.

1.The tires. They just wear out too fast. Okay, there are sprint tires. They may actually wear out so fast in the WTCR.
But the AI still runs the same pace after 10 laps while my tires are already 30% worn out. I drove 4 races in a row in Vallelunga with a 15 minute race time.
AI to 100%. At the beginning I keep up very well until the tires decompose.
The AI constantly drives the same lap times from start to finish. Of course you want to keep it realistic. But against the AI you have no chance at the end of the race. Can you not create an optional tire that has less wear?
For the offline driver like me, for example.

2. Can we adjust the transmission conversion with an update?
Vallelunga has some very sharp turns. Unfortunately, with the high steering angle, you can no longer turn up or down.

3. In VR mode, the median strip of the steering wheel fades when the sun shines on it.

4. In the night race, the shift light also fades too much.

5. The FFB is very strong.

That was already my suggestions for improvement.
This is really a mega work your mod. Congratulations to you .
 
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It can't be matched, because on the leds i used different shader than on the RPM bar, so for this reason i can't use the same number on the led and RPM bar as well. It would be good if the game engine support more than one graph.

Yes but like everybody else you can alter them. First number for the LEDs, 2nd for the RPM bar, 3rd for LEDs, 4th for RPM bar and so on. That's how the most modders do it. Another thing is you should not include opponents mirrors in the cockpit instance of players cars. This is very bad for performance.
 
Didn't tried it yet, but i think you need to add another tire compound for proper league racing...
And i can switch on the TC and ABS etc. for proper league racing. Why i need to add another compound when they have only one. And if you did not try how you know how many laps you can run with those tires?
 
Yes but like everybody else you can alter them. First number for the LEDs, 2nd for the RPM bar, 3rd for LEDs, 4th for RPM bar and so on. That's how the most modders do it. Another thing is you should not include opponents mirrors in the cockpit instance of players cars. This is very bad for performance.
You have 31 option for all led and RPM bar, most cars use around 5-8 leds, and many RPM bar, so for one led then one bar is not possible. Other thing, for example the rev limit 7000 RPM, it means every step 225 rpm. But the leds lights up 6000-6200-6400-6600-6800-7000 when you have 6 leds, is it still not perfect, because one step is 225 not 200 and if i use one bar betveen the leds, it is completly wrong.
And i don't understand your other problem with the mirrors. All cars the same, there is no player and opponent cars. The car you Drive is the same then the opponent cars.
 
Another issue I've noticed, the LED position boards only show your position to the other cars you drive for. Like it only shows your position to the other Audi's in the race if you drive the Audi.

Other than that, really great mod :)
Yeah i saw that, but i can't do anything with it, because i used the dev guide to implement this feature.
 
I have to say your mod has a huge potential.
But there are a few small improvement points.

1.The tires. They just wear out too fast. Okay, there are sprint tires. They may actually wear out so fast in the WTCR.
But the AI still runs the same pace after 10 laps while my tires are already 30% worn out. I drove 4 races in a row in Vallelunga with a 15 minute race time.
AI to 100%. At the beginning I keep up very well until the tires decompose.
The AI constantly drives the same lap times from start to finish. Of course you want to keep it realistic. But against the AI you have no chance at the end of the race. Can you not create an optional tire that has less wear?
For the offline driver like me, for example.

2. Can we adjust the transmission conversion with an update?
Vallelunga has some very sharp turns. Unfortunately, with the high steering angle, you can no longer turn up or down.

3. In VR mode, the median strip of the steering wheel fades when the sun shines on it.

4. In the night race, the shift light also fades too much.

5. The FFB is very strong.

That was already my suggestions for improvement.
This is really a mega work your mod. Congratulations to you .
1. I think it is better if i modify the AI tyre wear. I will have a look.
2. You mean the gear ratios? If yes, my answer is no, because they used fixed ratios, and i want to use what they use in real.
3. I will have a look as well, i didn't have issue with it but it is just a texture or shader adjustment.
4. Yes, the shift lights are bright, especially at nigth, that's why they use led not a normal light bulb.
5. You have lot of option to set the ffb comfortable. There is the smoothing, and ffb multiplyer, and you can change in Windows the spring and damper settings, and finally you have many settings in the car upgrade, from soft to hardest.
 
I have to say your mod has a huge potential.
But there are a few small improvement points.

1.The tires. They just wear out too fast. Okay, there are sprint tires. They may actually wear out so fast in the WTCR.
But the AI still runs the same pace after 10 laps while my tires are already 30% worn out. I drove 4 races in a row in Vallelunga with a 15 minute race time.
AI to 100%. At the beginning I keep up very well until the tires decompose.
The AI constantly drives the same lap times from start to finish. Of course you want to keep it realistic. But against the AI you have no chance at the end of the race. Can you not create an optional tire that has less wear?
For the offline driver like me, for example.

2. Can we adjust the transmission conversion with an update?
Vallelunga has some very sharp turns. Unfortunately, with the high steering angle, you can no longer turn up or down.

3. In VR mode, the median strip of the steering wheel fades when the sun shines on it.

4. In the night race, the shift light also fades too much.

5. The FFB is very strong.

That was already my suggestions for improvement.
This is really a mega work your mod. Congratulations to you .
For the ffb issue try the new tyre model switchable in the garage. I like the hard one
 
Yeah i saw that, but i can't do anything with it, because i used the dev guide to implement this feature.
If I remember correctly, the display is per class. So you have to make sure all cars in the mod share the same. AFAIK the car class in the VEH is decisive and you want to set it up like "BrandAClass Brand WTCR18", and the last (or first) word is the primary class which should be the same for all VEH in the mod. You could easily verify the classes by looking at the results table (make sure to expand the view to see the class each car is in).
Hope this helps!
 
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If I remember correctly, the display is per class. So you have to make sure all cars in the mod share the same. AFAIK the car class in the VEH is decisive and you want to set it up like "BrandAClass Brand WTCR18", and the last word is the primary class which should be the same for all VEH in the mod. You could easily verify the classes by looking at the results table (make sure to expand the view to see the class each car is in).
Hope this helps!
Thanks for the info. I will check it out.
 
Thanks for the info. I will check it out.
Did a quick check, and I believe it's the first word of the class definition instead of the last o_O
Please note that you have used "WTCR 2018" which gives the classes WTCR and 2018. You would probably want to use WTCR_2018 to have it a single class (makes it easier for AI field filtering too).
 
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