All cars have template, so anybody can paint any liveries. I paint all 2018 liveries. 2019 will not include in this pack.
Bought this mod a few days ago and did a first quick comparison to Raceroom 2018 TCR in VR today. First of all thanks to Tommy for making this great mod and sending the link for download so quickly. 14 Euro for so many cars is imho a fair price. Physics are very good, imho better as Raceroom. Rfactor FWD cars are not easy to drive fo me and so i had to fight with the cars. All three cars drive very believable and more challenging as Raceroom. Sounds are very good. Raceroom is the sound king but this cars are close. The onboard look of the three cars is good. Maybe not as good as Raceroom but very close. But: didn´t like the bright white look of the co-Driver footwell of the Audi. Should look like shining aluminium. Looks different to Raceroom and original car. Maybe only a material thing Textures and 3d-models look good except the rear of the Audi and the Honda. Both cars imho look like there is missing a part of the bodywork. Maybe because the rear axle is bright/white and clearly visible. Maybe also a material thing. The Raceroom cars look different. Also noticed that the rear lights of the Golf look milky white instead of red. Maybe a "to much reflection thing". Have to check the others cars for this. So, now back to the PC and having great fun with the TCR mod. Edit: Forgot the Force feedback on my Simucube. Driving for example the GT3s/GTEs at 60%. Reduced the strenght to 30% for the TCRs
Today morning we got the information we waited for, so at this weekend hopefully i can release the next two cars if everything good, and pass through the test. So i hope anyone who supported me, will enjoy the cars at this weekend.
We only don't have enough information about Peugeot 308. We already tried to contact some teams and drivers, but unfortunately we did not get any answer. So, if anyone has technical information about the Peugeot please let me know via pm. Thanks.
I like the Alfa and the Golf. Mate, because you're a private modder. Have you ever received data for the physics of vehicles? I'd be very interested in that. Or did you create the vehicles according to your own interpretation? I'm impressed that a recession says it's better than the vehicles in RRE. But behind it is a big team. As a private person, is it possible to obtain such physics data? Man..slowly my buy finger twitches.
Yes i recieved a lot of information, and i am really glad for this. Luckily when i first did the Seat Leon Eurocup, many drivers and teams contacted me, so i have many friends from this time, and most of them know each other and luckily they are really helpful. About the RRE physics. They used the VW physics for all cars. Just check all the cars use the same gear ratios which is came from the VW group cars, like Golf, Cupra, Audi. But in real, the Honda, Hyundai, Alfa gear ratios are all different. I don't know the Peugeot yet.
Ah you drove yourself? In the Seat Eurocup? Therefore the contacts .. that's cool I have to say honestly. I can not and do not want to compete with you. I have zero idea of the matter of modding. I'm just curious. Which data do you need exactly? weight, height, width, differntial, aerodynamics and what else? That you write then in a program tool for vehicles?
It would be good, but no, i mean i did the car into AC and rF1, rF2, unfortunately not in real. We need many data as possible. My friend has an excel sheet, he created 6-8 years ago, so now it is a big spreadsheet. And also he did an engine creator program, which is here in the forum long time now.