[REL] WTCR 2018 by Tommy78

The next update coming this week, which contains only the Alfa Romeo Giulietta TCR, because I working on all the fixes (lod's, mirrors, display class etc.) , and improve shader and material settings, testing improved tires. When it is all good, i will implement on all cars.
The mirror fix brought more fps, but the improved gen file didn't bring much more on high and max settings, which is interested, and i am a bit confused.
I tested on my other car as well, what i did last year which will be my next project after the WTCR 2018, and give me more fps without lod's, but maybe because it is still unfinished, and not every features implement.
So stay tuned.
 
The next update coming this week, which contains only the Alfa Romeo Giulietta TCR, because I working on all the fixes (lod's, mirrors, display class etc.) , and improve shader and material settings, testing improved tires. When it is all good, i will implement on all cars.
The mirror fix brought more fps, but the improved gen file didn't bring much more on high and max settings, which is interested, and i am a bit confused.
I tested on my other car as well, what i did last year which will be my next project after the WTCR 2018, and give me more fps without lod's, but maybe because it is still unfinished, and not every features implement.
So stay tuned.
BTW I have a question, will AC version receive update using the data u collected? Recently I have curiosity about how the same car with nearly the same physics behave in this two different games so I might donate a AC version too, hahha
And what's more, beside waiting this mod be fully available in rf2, what's u next plan? WTCR 19 car? or other?
 
BTW I have a question, will AC version receive update using the data u collected? Recently I have curiosity about how the same car with nearly the same physics behave in this two different games so I might donate a AC version too, hahha
And what's more, beside waiting this mod be fully available in rf2, what's u next plan? WTCR 19 car? or other?
I don't think so, because there is no proper upgrade system to play with those detailed BoP.
The next plan is another unique car. ;)
 
I don't think so, because there is no proper upgrade system to play with those detailed BoP.
The next plan is another unique car. ;)

bl0112.jpg


:rolleyes::D:D:D
 
In VR currently impossible. Maybe my great-grandchildren have the hardware for it?

In VR, By putting 10:30 am to have confortable graphics, timescale OFF, by avoiding Sunset + Sunrise + Night (essential), with realistic rain (random), 61 AI, Multiclass (LMP2, LMP3, GTE, GT3, WTCR, BTCC, DTM), I think it is possible without sunrise/Sunset/Night with a GTX 1080 8 GB + I7 9700K @ 5 GHZ + RAM 16 GB 4000 MHz.

On the other hand, the only one thing to do is to put the minimum of visible AI (6).

You can achieve a strongly better performance by qualifying as race because graphic performance is widely worsening for race.

Graphic settings :

Circuit detail : high (not full)
Player detail full
Opponent detail : low
Texture detail : full
Special effects : full
Shadows : high
Shadow blur : optimal
Soft particles : off
Rain : low
Road reflection : low

Environment reflection : high

Rift S
Supersampling 120%.
AA level 5
PP medium.

It works with ASW oculus.

Works with 61 GT3. I have to try with multiclass.
 
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In VR, By putting 10:30 am to have confortable graphics, timescale OFF, by avoiding Sunset + Sunrise + Night (essential), with realistic rain (random), 61 AI, Multiclass (LMP2, LMP3, GTE, GT3, WTCR, BTCC, DTM), I think it is possible without sunrise/Sunset/Night with a GTX 1080 8 GB + I7 9700K @ 5 GHZ + RAM 16 GB 4000 MHz.

On the other hand, the only one thing to do is to put the minimum of visible AI (6).

You can achieve a strongly better performance by qualifying as race because graphic performance is widely worsening for race.

Graphic settings :

Circuit detail : high (not full)
Player detail full
Opponent detail : low
Texture detail : full
Special effects : full
Shadows : high
Shadow blur : optimal
Soft particles : off
Rain : low
Road reflection : low

Environment reflection : high

And the SS setting?

Thx I will give it a try mate.
 
I did some test session with 5 different gen file to check the fps, and find the best settings to improve performance. I have very interesting results. I tested with 20 and 40 and 60 cars to compare the difference.
The different gen file example:
1. Same as before
2. Improved lod in and lod out
3. Tested with 3 lod's instead of 4
4. Tested with 2 lod's instead of 4
5. Tested with only the highest lod

Conclusion:
More lod's eat more fps, because at the same time with around 20-60 cars on the grid, need to load more lod's (objects) for the game engine. So with improved lod in and out settings, sometimes on the grid with a lot cars need to load (because of the distance between the first and last car) 2-3 lod's or all. The fps lost wasn't too much when i tested 40 or 60 cars compared to 20 cars on the grid. I checked the fps at the start of the race because more cars in a group. After few corner the fps went higher and higher. But i still got 67 fps at the start with 60 cars with high graphics settings.
 
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