I donate and I'd like to have the rF2 cars! I just don't see where describe it in the paypal donation. Thanks!!
The next update coming this week, which contains only the Alfa Romeo Giulietta TCR, because I working on all the fixes (lod's, mirrors, display class etc.) , and improve shader and material settings, testing improved tires. When it is all good, i will implement on all cars. The mirror fix brought more fps, but the improved gen file didn't bring much more on high and max settings, which is interested, and i am a bit confused. I tested on my other car as well, what i did last year which will be my next project after the WTCR 2018, and give me more fps without lod's, but maybe because it is still unfinished, and not every features implement. So stay tuned.
BTW I have a question, will AC version receive update using the data u collected? Recently I have curiosity about how the same car with nearly the same physics behave in this two different games so I might donate a AC version too, hahha And what's more, beside waiting this mod be fully available in rf2, what's u next plan? WTCR 19 car? or other?
I don't think so, because there is no proper upgrade system to play with those detailed BoP. The next plan is another unique car.
I will also buy this mod soon, to complete my grids offline. LMP2 + LMP3 + GTE + GT3 + WTCR + BTCC + I hope a GT4 pack from S397. + perhaps URD 2018 DTM mod. With 60 cars. On the Nordschleife this will be epic.
In VR, By putting 10:30 am to have confortable graphics, timescale OFF, by avoiding Sunset + Sunrise + Night (essential), with realistic rain (random), 61 AI, Multiclass (LMP2, LMP3, GTE, GT3, WTCR, BTCC, DTM), I think it is possible without sunrise/Sunset/Night with a GTX 1080 8 GB + I7 9700K @ 5 GHZ + RAM 16 GB 4000 MHz. On the other hand, the only one thing to do is to put the minimum of visible AI (6). You can achieve a strongly better performance by qualifying as race because graphic performance is widely worsening for race. Graphic settings : Circuit detail : high (not full) Player detail full Opponent detail : low Texture detail : full Special effects : full Shadows : high Shadow blur : optimal Soft particles : off Rain : low Road reflection : low Environment reflection : high Rift S Supersampling 120%. AA level 5 PP medium. It works with ASW oculus. Works with 61 GT3. I have to try with multiclass.
Your next car or cars could be the DTM 1992 (Ford GT, Mercedes 190E Evo, BMW M3 Sport, Audi V8 and Opel Omega)
I did some test session with 5 different gen file to check the fps, and find the best settings to improve performance. I have very interesting results. I tested with 20 and 40 and 60 cars to compare the difference. The different gen file example: 1. Same as before 2. Improved lod in and lod out 3. Tested with 3 lod's instead of 4 4. Tested with 2 lod's instead of 4 5. Tested with only the highest lod Conclusion: More lod's eat more fps, because at the same time with around 20-60 cars on the grid, need to load more lod's (objects) for the game engine. So with improved lod in and out settings, sometimes on the grid with a lot cars need to load (because of the distance between the first and last car) 2-3 lod's or all. The fps lost wasn't too much when i tested 40 or 60 cars compared to 20 cars on the grid. I checked the fps at the start of the race because more cars in a group. After few corner the fps went higher and higher. But i still got 67 fps at the start with 60 cars with high graphics settings.