[REL] WTCC 2016 - 2017 by SIMCO DX11

Discussion in 'Vehicles' started by Imre Bende, Mar 17, 2017.

  1. zxd1997

    zxd1997 Registered

    Joined:
    Sep 26, 2019
    Messages:
    306
    Likes Received:
    281
    nice, but can the car models be updated some where? The volvo seems a little low poly
     
  2. Greame Champion

    Greame Champion Registered

    Joined:
    Sep 20, 2018
    Messages:
    13
    Likes Received:
    4
    Will this be on Steam?
     
  3. Imre Bende

    Imre Bende Registered

    Joined:
    Jan 30, 2012
    Messages:
    179
    Likes Received:
    196
    yes
     
    pkelly and Corti like this.
  4. Greame Champion

    Greame Champion Registered

    Joined:
    Sep 20, 2018
    Messages:
    13
    Likes Received:
    4
    Great news, thanks for the update.
     
  5. Imre Bende

    Imre Bende Registered

    Joined:
    Jan 30, 2012
    Messages:
    179
    Likes Received:
    196
    New DX11 v2.1 out now

    https://steamcommunity.com/sharedfiles/filedetails/?id=920994274

    2.10 change log
    - Power steering settings in upgrades

    2.00 change log
    - New, biggest textures
    - New lights
    - DX11 materials, textures
    - Rain textures, wipers
    - New FFB, control settings
    - New cars
    - New windows with new textures
    - Talent files
    - Better AI
     
  6. JERACERX

    JERACERX Registered

    Joined:
    Jun 15, 2017
    Messages:
    70
    Likes Received:
    308
    Noticed that the talent files didn't seem like they were working and decided to look through the .mas

    The .RCD should be named "WTCC16-17" both as the file name and inside the file to match the car's classes, that's how RF2 knows how to look at a talent file.
     
  7. zxd1997

    zxd1997 Registered

    Joined:
    Sep 26, 2019
    Messages:
    306
    Likes Received:
    281
    thanks for the update, but the car's physic.... seems too imba, just not like a fwd car.. too fast and too easy to handle it on a very high speed even overspeed into corner, hope physics can be fine tuned............
     
    vava74, leseb64 and Manfredk2 like this.
  8. aceite

    aceite Registered

    Joined:
    Apr 19, 2020
    Messages:
    1
    Likes Received:
    0
    Has the WTCC mod equal performance between all cars or not?
     
  9. vava74

    vava74 Registered

    Joined:
    Dec 14, 2020
    Messages:
    839
    Likes Received:
    1,100
    It's a nice mod, but the car's behaviour is way too geared towards stability and too much grip, which makes it less interesting to drive.
    I will be participating on a mini-league using these cars and I would have preferred that they would be more challenging to keep straight.
     
  10. ThomasJohansen

    ThomasJohansen Registered

    Joined:
    Dec 27, 2019
    Messages:
    948
    Likes Received:
    2,171
    There is something wrong with the FFB. Its using all most full FFB all the time, no nuances. It has 9% clipping at car multiplier 100% and 8% at 70%.

    Setting car multiplier to about 30% makes it much more comfortable to drive, and the clipping disappears.

    See my video, it has a FFB graph, and my DD wheel software measures session clipping.
     

Share This Page