New DX11 v2.1 out now https://steamcommunity.com/sharedfiles/filedetails/?id=920994274 2.10 change log - Power steering settings in upgrades 2.00 change log - New, biggest textures - New lights - DX11 materials, textures - Rain textures, wipers - New FFB, control settings - New cars - New windows with new textures - Talent files - Better AI
Noticed that the talent files didn't seem like they were working and decided to look through the .mas The .RCD should be named "WTCC16-17" both as the file name and inside the file to match the car's classes, that's how RF2 knows how to look at a talent file.
thanks for the update, but the car's physic.... seems too imba, just not like a fwd car.. too fast and too easy to handle it on a very high speed even overspeed into corner, hope physics can be fine tuned............
It's a nice mod, but the car's behaviour is way too geared towards stability and too much grip, which makes it less interesting to drive. I will be participating on a mini-league using these cars and I would have preferred that they would be more challenging to keep straight.
There is something wrong with the FFB. Its using all most full FFB all the time, no nuances. It has 9% clipping at car multiplier 100% and 8% at 70%. Setting car multiplier to about 30% makes it much more comfortable to drive, and the clipping disappears. See my video, it has a FFB graph, and my DD wheel software measures session clipping.