Would this be the possible fix for the Rumbling Wheel issue?

Discussion in 'Technical Archives' started by Mitt Wilson, Jan 13, 2012.

  1. Mitt Wilson

    Mitt Wilson Registered

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    I must admit that I do not have the beta but...

    Has anyone looked for the terrain.tdf file or equivalent?

    from base rF1 terrain.tdf:

    [TRACKVARS]
    RoadDryGrip=1.00
    RoadWetGrip=0.80
    RoadmetalGrip=0.80
    RoadDustGrip=0.90
    RoadBumpAmp=0.010
    RoadBumpLen=13.0
    RumbleDryGrip=0.95
    RumbleWetGrip=0.60
    RumbleBumpAmp=0.015
    RumbleBumpLen=8.0
    MiscBumpAmp=0.08
    MiscBumpLen=4.0


    // Rumblestrips (fake bumping added)
    [FEEDBACK]
    Dry=RoadDryGrip Wet=RumbleWetGrip Resistance=0.0 BumpAmp=RumbleBumpAmp BumpWavelen=RumbleBumpLen Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=0 Scraping=1 Sound=rumble
    Reaction=tiresmoke Tex=smokewhite.tga Max=1024 Scale=(1.0,1.0,1.0) Growth=(4.0,3.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=skid Tex=skidhard.tga Max=2500 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    //Reaction=wetskid Tex=skidwet.tga Max=1024 Duration=0.40 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=rmbl

    AND

    // Grass
    [FEEDBACK]
    Dry=0.65 Wet=0.45 Resistance=100.0 BumpAmp=0.050 BumpWavelen=8.0 Legal=false Spring=0.0 Damper=0.0 CollFrict=0.8 Sparks=0 Scraping=0 Sink=0.014 Sound=grass
    Reaction=softskid Tex=skidgreen.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dust Tex=DustBrown.tga Max=128 TopSpeed=104.0 Scale=(0.75,0.75,0.75) Growth=(2.0,2.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=gras

    // rough Grass
    [FEEDBACK]
    Dry=0.65 Wet=0.45 Resistance=1500.0 BumpAmp=0.060 BumpWavelen=6.0 Legal=false Spring=0.0 Damper=0.0 CollFrict=0.8 Sparks=0 Scraping=0 Sink=0.014 Sound=grass
    Reaction=softskid Tex=skidgreen.tga Max=1024 Pixel=NoReduceDetail Particle=Plane+Deformable+SingleSided DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Reaction=dust Tex=DustBrown.tga Max=128 TopSpeed=104.0 Scale=(0.75,0.75,0.75) Growth=(2.0,2.0,2.0) ASDEnvelope=(2.0,0.2,3.5) DestBlend=InvSrcAlpha SrcBlend=SrcAlpha
    Materials=grxs


    Seems to me that adjusting the terrain file would address the problem directly and not mess up the FFB on track.

    But hey, what do I know
     
    Last edited by a moderator: Jan 13, 2012

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