monoplazas_RR
Registered
+1
I'm curious on how this upload was different to what t@x did?
Considering the witch hunt for him earlier in the thread (some outfit deserved but I saw the good intentions behind his uploading).
Did the track authors want their racks on stream? There was an uproar earlier in this thread about how it should be the authors that upload their tracks.
I'm curious as it seems there is some hypocrisy here.
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Who should put stuff on the Workshop has already been discussed and ISI (Tuttle) clearly stated that is reserved for authors. If you make a non authorised update of any of my tracks you have no right to upload it to the Workshop. Full Stop.
I will not talk to Valve. I ask ISI to do so if they care. It is their game to which its Workshop I cannot upload anything because I don't own a steam copy of it. It is theirs and Valve's customers not benefitting from such content. They are the companies making money here. I write in the official forums. If they want to read or not is their problem.
I personally don't need the Workshop at all.
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I was also talking in general. If you are not the author you should not upload anything to Steam. That's it.
I am not a lawyer and I don't care about licensing anything because I make no money out of this. I do it for fun. But if the community has no respect about such an easy to follow rule I will certainly stop making anything for the public. I would say that it is the same case for many other modding teams.
So dont be an smart ass please.
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I was also talking in general. If you are not the author you should not upload anything to Steam. That's it.
It is not my personal opinion.We simply don't agree on this. That is fine, but don't try to make a rule out of your personal opinion. And don't start calling me names, that is simply being rude.
It is not my personal opinion.
As I already said Tuttle already clarified it. Do you want me to review the thread and quote him?
Also, don't forget at the time you are uploading a Workshop contribution you signed a contract with Valve about the usage of that User Generated Content by Steam/Valve (in our case, a mod). This means you are infringing both author rights and the Valve Steam Subscriber Agreement. In other words, at the time you are uploading a contribution you are telling Valve you are the author or you have all rights to re-distribute that contribution.
And sorry Marcel if you didn't like what I told you but you were being such. Talking about legal issues trying to justify what IMO is unjustified when you seem to have not read steam workshop terms of use.
I appreciate your contribution to the simracing community but you are not helping much this time with such a "do what you want" attitude.
I simply disagree Nuno. When we used your version of Zandvoort for our DTM championship I found an error in the AIW that prevented Delta Best plugin working correctly.
When I fixed it I sent you the corrected AIW rather than releasing a corrected version. I think it is the correct way. Some old modders might not be accessible at the moment but we all know pretty much each other in today's scenario.
I would understand that if a modder dies, we would like to continue his legacy but it is not the case that we are talking about, and you know that.
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Sorry Marcel if you are telling me that in order for someone who is making free content for the community needs to license its work so that people respect him and do not modify it without authors permission.No need, I will do it for you:
The bold part is what we're discussing here. If an author want to tell the community what is and what is not allowed, put a proper license on that content. If you can't be bothered by that, then don't complain if people do not know what is and what is not allowed.
Thanks for recognising my contribution (I'm assuming you're aware that I created the Steam integration for rFactor 2). I am trying to explain to you what you should do if you don't want people to use your work in ways you don't want them to: be explicit about what they can or cannot do by adding a license. That is not even specific to the workshop, it relates to anything you share anywhere. For the record, I contribute a lot of my time to open source software development, so I'm well aware of the issues here. Licensing is not fun, but it is necessary. In fact, like I said before, without one formally nobody is even allowed to use your work.
It is not my personal opinion.
As I already said Tuttle already clarified it. Do you want me to review the thread and quote him?
...and neither it was my opinion. I just copy/paste the agreement which is pretty clear;
You represent and warrant to us that you have sufficient rights in all User Generated Content to grant Valve and other affected parties the licenses described under A. and B. above or in any license terms specific to the applicable Workshop-Enabled App or Workshop page. This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content. In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).
Cheers guys and happy new year everyone!![]()
Just wanted to point out it's "originally created by you OR....." If there is no licence on the content then it is deemed public domain surely?
I think this discussion will make others tighten up the descriptions they have on their packed mods to include a licence (creative commons or whatever you want). This is a good thing![]()
I think this discussion will make others tighten up the descriptions they have on their packed mods to include a licence (creative commons or whatever you want). This is a good thing![]()
Of course. If you put a specific License file in your mods things are different.
If you want my opinion, I think you would see a VERY small portion of scratch made content modders giving you a creative commons license like that. Basically losing any control over their works.
At the end of the day it's all about respecting modders and the very hard job done. Again, forget ISI for a moment and let me talk as a simple modder; I bought every single license for every single piece of software I use. Same for hardware. That's a huge amount of money already. I invested 3/4 or my entire time to do these things (textures, 3D models, mapping, experimenting, optimizing etc etc). What's wrong with respecting the Author rights? This is 1 million times harder and expensive than doing a picture of a bird...but rights are the same. A news paper can't pick that picture and put on a page without asking permission as for Valve can't pick that mod (the one you are uploading) without getting the same permission in the form of the agreement. They are just protecting themselves
I really respect artists releasing stuff with free licenses, commons and open stuff.... but this doesn't means it works like that for everyone. I wouldn't never do this, for example and I would love a world where people just say thanks for free contents - instead even asking the access to any rights related to what I'm releasing for free. And btw, this has nothing to do with the Valve agreement which has been already explained dozen of times already...
Also, the proof showing how bad is to upload mods on Workshop without rights/permission, it's written in stones, along that long thread.
Now I found pretty disrespectful that trend to push everything on the "law" side. It's not just about respecting laws and agreements. It's about respecting people giving you stuff to enjoy for free. Just let them the freedom and the rights to keep control over their works.
Internet is being a such selfish place where all arts are losing every single bit of value and respect.... And that's just because people have plenty of stuff to access. People tends to forget there are not robots yet doing these things for you....but humans. How bad.
This is why I have tried to encourage the community aspect.... pushing things out into the community under a creative commons licence (reuse without modify and no commercial use) like objects and textures and things. Encouraging the community aspect of the community. Means we work together right?![]()
This is a such great thing you did, absolutely. Sharing is a big and very important part for every community but I'm trying to say that Workshop thingy it's a completely different story.
Sharing it's always something needs AT LEAST 2 parts agreeing to work. If just one, it's stealing.
Workshop should be for modders what is Flickr for photographers. Pages and places where you present your creations, keep them updates, produce changelogs, talk with users, sharing opinions etc...
It's not really like a link of a mod, posted in a thread, or mediafire. At all.
There is a BIG BIG BIG medium there, which is Valve/Steam. That WorkShop name speaks for itself.
I'm the first who'd love to see that place growing fast and good and being fat of contents....but still, the solution is not me or you grabbing all rF2 contents from the web and moving up to Workshop. Apart breaking all rules and regulation with Valve, this would be just a big and wrong move because of the mess it's gonna create on the long term. Clones, illegal stuff, non-authorized updates with same numeration as official mods, mismatches, arguments between userbase and modders because of that...etc etc. etc...
Encouraging the community to make mods it's GREAT! Encouraging the community to go over the modders rights because we want all mods up to Workshop as soon as possible.... it's not so great. Imho.
I don't know mate...I sometimes see myself like such a pedant bulldog (yes I'm) but if you think, aren't these points really ABC basics to make things working in a peaceful and respectful way for everyone?... It's really a matter of community..![]()