[WIP] Nazareth Speedway

Discussion in 'Locations' started by ethone, Dec 24, 2012.

  1. vicent-sollana

    vicent-sollana Registered

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    thanks ethone, downloading now,:)
     
  2. feels3

    feels3 Member Staff Member

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    Thanks ethone :)

    Downloading now :)
     
  3. F1Fan07

    F1Fan07 Member

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    Sweet. Will test this after work but I've already put it in our league's race calendar. :D
     
  4. DurgeDriven

    DurgeDriven Banned

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    Thank You :cool:
     
  5. tjc

    tjc Registered

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    Many thanks guys... :)
     
  6. deBorgo83

    deBorgo83 Registered

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    Thanks for the release. :)
     
  7. jpalesi

    jpalesi Registered

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    Thank you !

    I worked in revamping this track in rF1 some time ago, and I had all the advertising done for 1998. Just let me know if you are interested and I'll give you the stuff you need.
     
  8. DurgeDriven

    DurgeDriven Banned

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    Just wondering about the real road light colour.
     
  9. SVO

    SVO Registered

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    Give me a stockcar and I'm in heaven!
     
  10. Mydriaz

    Mydriaz Registered

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    Thank you for this oval !
     
  11. ethone

    ethone Registered

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    What you're seeing there is the specular reflection of the groove. That was implemented a build or two ago by ISI. I think I could lessen the perception of the lightness by using a darker groove texture but as far as I remember, there seldomly is a proper "dark" racing groove on ovals so I rather went for a less pronounced groove. There is nothing I can directly do about the reflectivity of it.

    If you have any photos that show ovals with a dark groove let me know, I'm prepared to change my mind. :)
     
  12. lbird

    lbird Registered

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    Great release. Thank you ethone!
     
  13. Adrianstealth

    Adrianstealth Registered

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    Thanks ethone

    A few of these mid sized ovals are very welcome, get the right car for these & they really really can be fun

    All we need now is a good legend car mod

    I have no HDR but it looks all kind if washed out & over satuated not sure if its just me?

    Anyway keep up this good work ethone (-;
     
  14. johnconner

    johnconner Registered

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    Nice track :)

    View attachment 6439

    i like how the car fits on the ramps and can lap the track in about 25seconds.
     
    Last edited by a moderator: Feb 26, 2013
  15. DurgeDriven

    DurgeDriven Banned

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    Thanks it is not that bad, this shows a bit of line.

    http://www.youtube.com/watch?feature=player_embedded&v=zuJUvs775dA

    Good video of Nazareth Mansell's Title

     
    Last edited by a moderator: Feb 26, 2013
  16. TIG_green

    TIG_green Registered

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    Thanks for this :)

    Was already waiting for a shorter oval.
     
  17. DurgeDriven

    DurgeDriven Banned

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    Seems a bit fast.

    17.71 so far in Formula ISI with room for improvement.

    Champ Car Lap Record was 18.4 , ai lap about the same.

    Another thing I was wondering why the garages and pits are slanted ie: if you sit in neutral you roll backwards.
     
  18. jpalesi

    jpalesi Registered

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    1) It's not exactly the same car :p
    2) Normal, the track wasn't flat.
     
  19. ethone

    ethone Registered

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    Formula ISI is based on an modern F1 while the Champcar lap record was both in older machinery (1998) and in a car that more than likely was slower than modern machinery. F1 and Champcar each ran at Montreal from 2002 to 2006. In 2002 the difference in pole time was slightly above 6 seconds. In 2006 the difference between pole times was slightly above 5 seconds. Now this comparison isn't fully water-tight either as it ignores conditions, approaches to qualifying and differences in driver quality. The point here is - I would expect a modern F1 car to be faster on the track than the old champcar lap record.

    That's all just guesswork though. I'd love to have a car that is more or less in a configuration that ran the track, although that by now means an "older" Champcar or IndyCar from 2004 or earlier. Which still wouldn't give us an exact comparison as a number of factors, but hey. :)

    I'd actually like to have a more realistic car at the track for another reason: To check the bumps in the track. Without a car that actually ran there and a setup that's similar to a real life one it's impossible to judge whether the bumps are strong enough, just right or too weak. The FR3.5s struggle a bit over the bumps and due to the limited suspension setup options there is not too much you can do about it. With the F2s it's fairly easy to just drive over them even without adapting the suspension too much. So, are they too strong or too weak? We can't tell until we can simulate a more realistic scenario.

    Long story short - we need some proper open wheel oval cars! :)

    The pits and garages aren't perfectly level because they aren't in real life. Turns 4/5 are about 10m lower than Turns 2/3. It's one of the rare ovals where you actually have elevation changes. :)

    Edit: Yeah, essentially what jpalesi wrote. I was just more verbose about it. :D
     
  20. johnconner

    johnconner Registered

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    you want an indy car nasar no good??
     

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