WIP Kalaeola Airport

Discussion in 'Track Modding' started by iDTDoug, Jan 10, 2016.

  1. iDTDoug

    iDTDoug Registered

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    i bit too shiny me thinks. material is names "road2", using "Real Road Shader"
     

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  2. Butters

    Butters Registered

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    Try altering the alpha layer

    Sent from my SM-G928I using Tapatalk
     
  3. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    And don't forget the _WET mat name suffix.
     
  4. iDTDoug

    iDTDoug Registered

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    ok, here's my issue. Road looks very wet.
    material name is road4_wet
    Real Road Shader selected
    diffuse map has alpha and its grey, copied from a joesville material.
    Spec color is almost black, power is 1.0 alpha2.jpg alpha.jpg GRAB_013.jpg

    can't seem to get rid of the wet look. running in dev mode. Is the material alpha setting doing it?

    nevermind, it was that setting, looks normal now.
     
    Last edited by a moderator: Mar 20, 2016

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