WIP - Historic F2 skinpack I've been spending some of my spare time over the past few weeks working on a new F2 skinpack. I typically race offline with a full field, and I wanted a little variety in my opponents. I also was not satisfied with just leaving alone the standard textures, so a LOT of the time I've spent so far has been on figuring out exactly which files I need to keep in order to get a car working, and what I need to hex-edit to replace textures. So far everything I've worked on has been for the Eve F2 chassis, but I will do some Spark F2s as well to keep some variety in the chassis (I haven't touched that car, yet, though). So far, all I really have to show is a couple screenshots of my personal skin. I've done some rebranding of the chassis to make it an RWD Motors F2 car, instead of an Eve, and done some work getting a custom driver in there, too. (That was a challenge since it looks like the game uses absolutely none of the driver files in the main Eve MAS files, only the ones from the cmaps.mas file which took me a few tries to figure out!) When all is said and done, I want this pack to increase the F2 field from the stock 6 cars all the way up to 30, spread between the two different chassis models (though some will be branded RWD instead of Eve). I will try to keep all skins looking like they are from the era, but none will be a 1:1 replica of any real cars (though I have a couple that are heavily influenced by a couple 60s formula cars). None of the original files will be overwritten, so everything should play nicely online. Any modifications to non-paintscheme textures will be done on duplicate textures (like the driver's goggles you see below). In any case, enough yabbering, here's a couple teasers. View attachment 3567 View attachment 3568 Let me know what you think!