Why lighting looks different from cokcpit view?

Discussion in 'Track Modding' started by kosmo1982, Dec 22, 2012.

  1. Tosch

    Tosch Registered

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    The main problem with the car skin is that the alpha channel (reflectivity) don't work with the specular shader (direct sunlight). I have seen car skins with a complete white alpha channel and the result on reflectivity is zero (fresnel reflection only).

    Here is an example of a working specular shader. I made this shot with an older build. Check the "Hankook" letters on the car side. These have an almost white alpha channel (high reflectivity) and as a result they should react like chrome and they do. The blue colour is the reflection of the sky.

    [​IMG]
     
  2. philmcqueen

    philmcqueen Member

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    Hi everyone,

    maybe a stupid question...But should i put the "NoExposurHdr" file?

    In advance thanks?
     
  3. mjmueller

    mjmueller Registered

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    Hey Tosch,

    When I put this file in the mid Ohio I do not see the option for "none" showing up. Is the track not made to work with it?.

    Thanks,

    mj
     
  4. Tosch

    Tosch Registered

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    When the "none" option is missing hdr is disabled. The profile should work for all tracks, but daytime only. It is to dark at night with auto exposure disabled.

    @philmcqueen
    You have to put the hdr file inside the settings folder of the track you would like to use it for (rFactor2DataFolder\UserData\player\Settings\Vlm_Midohio).
     
    philmcqueen likes this.
  5. mjmueller

    mjmueller Registered

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    Hey,

    I do have it working fine in Sebring, I will see what I can do with the Mid OHIO, but for some reason it doesn't want to show up for that track.

    Thanks Again,

    mj
     
  6. BazzaLB

    BazzaLB Registered

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    I noticed monte carlo '66 has no hdr profiles (ie "none" option missing), but there is still a big difference between running this track with HDR enabled versus disabled in rf2 options, so I don't think HDR gets disabled if "none" option is missing.

    This track in particular looks a lot better in build 146. Colors are much more natural I think. It used to be over saturated / over exposed. Someone suggested this is because the skybox had its gamma adjusted. Whatever it is, the standard ISI tracks look a lot better for it.
     
  7. yokelhama

    yokelhama Registered

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    I seem to be having trouble getting this working for build 198, it was fine for the last build. Anyone else having problems?
     
  8. yokelhama

    yokelhama Registered

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    Nobody?
     
  9. Denstjiro

    Denstjiro Registered

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    Bamp for justice. Issue still apparent in build 240.
     

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