If you tried VR with rF2 (3d rendering via 3rd party application and tracking via plugin or 3rd party application) you should NOT use that as measurement because it's not a native VR implementation and far from good! additionally native VR implementations in 2016 will have really high standards.
75 votes till now, and we have to be fair. It looks like ISI has made the right choice by not jumping into VR support right now. Not even with their already paid customers. BTW good thread Hectari
Not so fast http://isiforums.net/f/showthread.p...ke-iRacing-did?p=415925&viewfull=1#post415925 http://venturebeat.com/2015/04/18/w...-what-vr-is-doing-to-our-eyes-and-our-brains/
If we count the 5 votes as "pro vr" ur on 40 % for vr. 40 % is as big as u can get for vr lol. Tell me one feature which would get 40 % in a vote what isi can offer ? I think u have no idea how vote results count. example make a vote for tracks comming to a dlc. 40 % would maybe the nordschleife as the biggest map on simrace... And in this 40 % are only rf 2 user who allready have it not new members to come from vr to simrace.
Sorry but that is posturing from someone committed to it, professors getting a fat enevlope. lol " No Way " wtf does that mean in science ....huh. ? Any intelligent reasonable person would say until a conclusive study is done in the future you simply do not know ? By definition prolonged long term use means just that, a decade and beyond, not a few years. P.S. Look at what we have learned about mobile phones in almost 50 years. Don't put them in a bum bag covering your balls. ! lol
The thing is, getting a sim like RF2 in the Oculus Store would get a lot more exposure than in an overloaded marketplace like steam. VR early adopters will be starving for content and I think whatever it costs to ISI to implement VR, would be recouped fast due to this. It's not just about who would currently use it, but also about bringing the sim to more people. I thought that was one of the reasons to come out on Steam in the first place
I agree 100%. Regardless, for the ~30% of us who are pro-VR, we will hopefully be supported by the community since it sounds like ISI isn't interested in being a front runner with this tech.
+1 I think if VR cost $100 most would buy it, health implications or not. I mean we still smoke, drink, eat fast food, processed meats and speed ( as in kph) lol
At this point it's obvious we will just have to wait, sit back and see the show. Things will sort themselves out at some point. I don't know exactly how long it will take, but when we start getting reports of people doing well in leagues using VR, the skeptics will start wondering if that's why they are losing, therefore trying it, therefore going for it. It may be on gen 2 or gen 3 but it will happen
For sure most people would buy if it was cheaper. And then there would be more test samples to me lol IMO you don't even need to be a specialist to consider something will go wrong with VR use in long term. I'll be happy if I'm proven wrong, but I'm waiting some years before recognizing that, maybe a decade. I'll also be a happy person for not using it if I'm right
MIGHT get exposure. If it's anything like steam.... rFactor/iRacing/Assetto Corsa are all under the racing heading which is VERY full. There is no separate category for Racing Sim. But if you know what you are looking for, you will find it. I think the main advantage might be, compared to how many titles there are on steam, there won't be as many that are "VR games". Things easier to find. Now depending on whether they have their storefront working right, to periodically show content that you might be interested in... then a few people could take a punt. I also thought they were going to try using a demo feature (right there and then) to check if the game is comfortable for you in VR mode. Refund policies like Steam's 2 hour restriction, probably gives the user enough time to find this out.