when i hit AI I fly but they hardly affected

Discussion in 'General Discussion' started by paulRubens, Jul 30, 2020 at 6:41 PM.

  1. paulRubens

    paulRubens Registered

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    why is it that even the slightest touch with AI cars
    I am totally uncontrollable
    while the AI cars hardly flinched ?

    is there some setting I need to make?
     
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  2. Alex72

    Alex72 Registered

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    What car(s)? I can touch AI without being uncontrollable.
     
  3. paulRubens

    paulRubens Registered

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    well most of the cars.
    BUT
    in particular, my most experience is HONDA NSX in NOLA circuit
    ( if that has any effect )
     
  4. DrivingFast

    DrivingFast Registered

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    I've had this occasionally before, as if rF2's collision system isn't realistic (I don't think it is).

    But I don't know under what circumstances (car, track, etcetera).

    But it's up to S397 to investigate if they wish, not for us to spend time trying to reproduce.
     
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  5. The Great Apt

    The Great Apt Registered

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    From my own reading into to this, there used to be a setting, something like 'ai torque stability' ( I forget the actual name) that you used to be able to edit; this controlled how the AI reacted when hit etc. I daresay it was more complicated than that.

    At some point (last year I think) this was hard-coded to 1.0; which so far as I'm concerned equates to 'stuck on rails', do not expect much from the AI at the moment.
     
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  6. paulRubens

    paulRubens Registered

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    was it something like "collision damage multiplier" ?
     
  7. The Great Apt

    The Great Apt Registered

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    Found it, the setting was:
    "AITorqueStab=(1.0, 1.0, 1.0) // Torque adjustment to keep AI stable", but this was hardbacked to 1.0 back in 2018 I think; there's a Dev Post about it somewhere.

    And yes, it is frustrating to be punted off by the AI; at least if they came off as well, in addition to any other AI that was caught up, you could get back on track and still be in a race for the placing.

    As it stands, you get smeshed, the AI continues past and it's race over.
     
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  8. Lazza

    Lazza Registered

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    2016. https://www.studio-397.com/2016/05/updating-hdv-and-tbc-files/

    It's a multiplier, and 1.0 should be the correct value. Excessive AI 'toughness' shouldn't be fixed in this way.

    Check out this reiza thread, and Renato's post:

    https://forum.reizastudios.com/threads/howto-reduce-excessive-ai-stability-sp-only.2078/
     
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  9. paulRubens

    paulRubens Registered

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  10. Bernd

    Bernd Registered

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    The link says "into each vehicle's HDV via its upgrades.ini file".
    The posted code has to be entered into the cars upgrade.ini file (if it has one) only.
     
  11. Lazza

    Lazza Registered

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    You should read that thread, and this thread, again.

    Renato says in that thread it's not a good solution, even there.

    In rF2 this value is hardcoded. Overriding it via upgrades will have zero effect. It's also not a good solution, even if it did work.
     
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  12. The Great Apt

    The Great Apt Registered

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    Good find man.
    Aye, I'd be the first to admit that hacking a setting (even if it existed) wouldn't be the best option; the problem is that, currently, it would have been the only option.

    Ideally the people who know the code will find the solution, until then "...do not expect much from the AI at the moment."
     

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