Theoretically, there are 3 types of signals a game can send in terms of FFB :
1) Force = forces the steering wheel in a
specific direction.
2) Spring = pulls the steering wheel towards the dynamic center.
3) Damper = creates friction.
Remarks :
- NOT ALL GAMES USE ALL 3 TYPES OF EFFECTS (Mr rFactor 2 ???).
- SOME GAMES USE
ONE TYPE TO CREATE ALL THREE EFFECTS (Mr rFactor 2 ???).
———>>>
I wanted to know if rFactor 2 was affected by one or both remarks above, and if so, which of these 3 forces are sent by rFactor 2 (I suspect only "Force" [number 1]).
Thank you.
1) Force = forces the steering wheel in a
specific direction.
2) Spring = pulls the steering wheel towards the dynamic center.
3) Damper = creates friction.
Remarks :
- NOT ALL GAMES USE ALL 3 TYPES OF EFFECTS (Mr rFactor 2 ???).
- SOME GAMES USE
ONE TYPE TO CREATE ALL THREE EFFECTS (Mr rFactor 2 ???).
———>>>
I wanted to know if rFactor 2 was affected by one or both remarks above, and if so, which of these 3 forces are sent by rFactor 2 (I suspect only "Force" [number 1]).
Thank you.