What causes the dedicated server EXE to be using ~25% CPU when idle (this is with the zero player idle flag set to either 1 or 0)? Note that the definition of CPU is a bit strange for me because rF2 is running in a cloud computing virtual machine (Amazon AWS) that delivers CPU resources when needed but Windows is showing the CPU taking a significant hit from rF2. I've done two installs (current build and the one before.. 110?) and see the same behavoir. This same setup hosts 2-3 rF1 servers with no abnormal behavoir.