What is needed to make a standing start on a track?

Elwood Blues

Registered
Hello!
I'm currently building my first track in max 2012. So far i managed to make a working road and terrain.
I'm running in Dev Mode.
At first my car spawned in [0,0,0] point. After I set up a pit and garage (in the AIW options) the car is spawning there.
Then I made a race grid starting position at one point on the track. It looks like this in the AIW file:

[GRID]
GridIndex=0
Pos=(-159.563,-242.500,-6.569)
Ori=(0.009,-0.734,0.058)

However when I choose "standing start" in the options, and only mark "race" in the game mode (no warmup or qualification) and set the number of cars to 1 - the car is still spawning in the garage.

What else is needed to have a working standing start line on the track?
 
Hello!
I'm currently building my first track in max 2012. So far i managed to make a working road and terrain.
I'm running in Dev Mode.
At first my car spawned in [0,0,0] point. After I set up a pit and garage (in the AIW options) the car is spawning there.
Then I made a race grid starting position at one point on the track. It looks like this in the AIW file:

[GRID]
GridIndex=0
Pos=(-159.563,-242.500,-6.569)
Ori=(0.009,-0.734,0.058)

However when I choose "standing start" in the options, and only mark "race" in the game mode (no warmup or qualification) and set the number of cars to 1 - the car is still spawning in the garage.

What else is needed to have a working standing start line on the track?
Check if you have these lines in your gdb file:
FormationAndStart=
RollingStartLoc=

If yes, write 2 slashes in front of them, that it looks as shown below, to deactivate them.

//FormationAndStart=
//RollingStartLoc=

And i would suggest to always add the altgrid positions in every tracks aiw, even if you just copy and paste the grid positions.
 
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