What is needed to make a standing start on a track?

Discussion in 'Modding' started by Elwood Blues, Aug 15, 2018.

  1. Elwood Blues

    Elwood Blues Registered

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    Hello!
    I'm currently building my first track in max 2012. So far i managed to make a working road and terrain.
    I'm running in Dev Mode.
    At first my car spawned in [0,0,0] point. After I set up a pit and garage (in the AIW options) the car is spawning there.
    Then I made a race grid starting position at one point on the track. It looks like this in the AIW file:

    [GRID]
    GridIndex=0
    Pos=(-159.563,-242.500,-6.569)
    Ori=(0.009,-0.734,0.058)

    However when I choose "standing start" in the options, and only mark "race" in the game mode (no warmup or qualification) and set the number of cars to 1 - the car is still spawning in the garage.

    What else is needed to have a working standing start line on the track?
     
  2. Emery

    Emery Registered

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    Believe you need a start/finish object, sector objects, an AI line, and "find corridors".
     
  3. Bernd

    Bernd Registered

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    Check if you have these lines in your gdb file:
    FormationAndStart=
    RollingStartLoc=

    If yes, write 2 slashes in front of them, that it looks as shown below, to deactivate them.

    //FormationAndStart=
    //RollingStartLoc=

    And i would suggest to always add the altgrid positions in every tracks aiw, even if you just copy and paste the grid positions.
     

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