See I respect James, because although he doesnt agree on certain things he talks with sense and a right attitude, you on the other hand are just a straight up bashing troll. How can you say real cars dont drive like rFactor 2 at all. rFactor2 is the closest thing to reality that we have in any sim. Nothing is perfect though. Just because Netkar Pro may feel easier to correct oversteer doesnt mean its more real, but of course your not going to complain about that because who would complain if you can save every slide, most wouldnt as it feels good to be controlling and saving every slide. Also how in the heck can you say rFactor 2 is not close to reality at all, and that we are just fanboys and all this other crap you keep saying? OTHER THAN YOUR OBSESSION WITH OVERSTEER (which like I said isnt perfect in rFactor 2, but also way overdone and way too easy in NetKar Pro), so again, other than some oversteer issues in rFactor 2, can you tell me where the physics model is just sooooo terrible?????? In my view rFactor 2 is BY FAR the best/most realistic simulation of racing car dynamics, correcting bigger slides is not perfect, but is just one aspect of thousands maybe millions of things that make a sim and affect how a vehicle acts and reacts. The fact that you can say a sim is soooo horrible because one aspect (controlling certain oversteer in certain situations) is maybe not perfect, yet proves that you are being very narrow minded and ignorant. I say this because there are many, many, MANY things that affect vehicle behaviour, how it reacts on track, how you affect the balance of a car with the throttle, brake, steering, how that affects the handling based on car setup, different amounts of throttle affecting mid corner balance depending on your shock settings, how the rear left tyre got just a little squirmy while it was under heavy load on a long fast right hander, how that quick bump affected the suspension, and how that affected everything else, and how that affected the balance of the car for that split micro second, etc etc etc etc etc etc. I can go on and on and on about the thousands of things invlolved with racing car handling/behaviour, but you on the other hand judge an entire sim based on one fact, "correcting oversteer". Well Project gotham Racing 1 for Xbox 1 had very nice drifting control and "feel". Does that mean its way better than rFactor 2 and that rFactor 2 is crap? Come on, lets get real here. Your analysis is very narrow minded. Your obsession with one physics flaw (in certain situations) in a sim that BY FAR leads the industry in probably most of or all other physics aspects of a racing simulation, is severley affecting and "blinding" your judgement of rFactor 2.