This troubleshooting is really fun 
Thanks to all who gave input.
Too bad I am not IT smart, but troubleshooting I do enjoy.
I was observing what SKAN wrote :
https://forum.studio-397.com/index....emi-freezing-jumpy-display.57025/#post-905877
- Was windows downloading one of its updates during this time?
- That same question can apply to much of the rest of your software.
I don't allow auto update on OS or any other software. I dont know if this is true, but it seems RF2 when running, will freeze any data download on the internet, it seems to monopolize internet bandwith.
- Drive speed and fragmentation could also be a factor.
I use M2 SSD for OS and SATA-SSD for steam library. So these two drives cant even rest, its working all the time. I know HDD sometime can hibernate/sleep. I restarted my Steam and PC every time I start to play on this PC, it is not on sleep mode.
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There is also the Microsoft Indexing Service which keeps track of every file and other things. This process alone can cause these problems if you have a lot of files or you move/copy/delete files often. This process requires the drive or drives be accessed even if you are doing something important as rF2.
This one got me thinking ..Thank you SKAN

.. not due to SSD data transfer disturbance wise, but CPU wise , because Window Search can sometime take a lot of CPU ( 1 thread only maybe ? ).
Look at how taxing Window Search can be :
Below two screen captures are :
1 - RF2 at 10% overall CPU load, while Window Search is 6%.
2 - RF2 at 11% overall CPU load, while Window Search is 8% ...dang !!
NOTE : Look at the internet clock I place there to match system time with Afterburner data logging time and camera video logging time, that clock stop the moment RF2 started. Hence I assumed RF2 block other internet activity when it starts.
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Too bad I do not know which CPU core/thread is being used by Window Search.
I also do not know if RF2 trigger Window Search to look for files ? ...or Window Search is doing its
regular thing. I did reset the RF2 ( no PC restart ) and play again, the Window Search stop using CPU resources... LOL.
Window Search consuming CPU power is a common problem :
https://www.sevenforums.com/performance-maintenance/168177-sudden-high-cpu-usage.html
ANYWAY.........
With other background services/application which could run without me knowing, its time to take a look at how RF2 appoint CPU resources , I must learn some. Been testing a few times. RF2 always appoints my CPU core no 1 thread 1 ( Afterburner call it CPU1, Resource Monitor call it CPU Zero ) as main game task, and CPU core 2 thread 1 for other resources (Afterburner call it CPU 3, Resource Monitor call it CPU 2 ).
Below graph is not of the same time line as screen recording of Resource Monitor, but it represent RF2 being played for 635 seconds.
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This is the highest average CPU load , 25% and greater. But none last more than 2 seconds.
The data logging is 2 data points per 1 second.
I logged for 635 seconds, if I sort out lowest to highest average CPU use, discounting the time it happened, it looks like this, to get easy visual look-see of the average CPU use.
Having experience such a simple Configuration Software from Bodnar can cause issue when RF2 is running due to probably some glitch somewhere.... it makes me wonder.
AA. Can Windows7 ( my OS ) while doing its own application/services/yada-yada ... once in a while, make a mistake appointing CPU resources which may clash with RF2 choosen CPU thread ? Who has priority here, RF2 or Windows7 ?
BB. How about other parasitic load of extra hardware : steering, pedals, gearbox and whatever extra hardware for RF2 game which needs 2 way communication with RF2 and need some CPU resources.
Who is the CPU management boss here, RF2 or Windows7 ?
Its kinda sad and fun at the same time. I wanted simply to play RF2, but I ended up needing to learn more of IT stuff, whereby I am an IT dummy....LOL.
I realized now the complication of needing to do real time process for a game with high graphic needs and having multiple extra hardware it has to communicate with, steering , pedals and all those things.
When I edit/render 4K video, my GPU and CPU will throttle up very high, but its not real time, the hardware can take its own sweet time doing the work, more power is only faster process.
A game cant have delay in its data processing, it has to be real time, if not we then see stutter ...LOL.
Learning...learning....never ends.
Again thank you very much to everyone....