I have a track I'm playing with. It has 40 garages (2 cars per team), 20 pitstops, 40 grid spots. In the .gdb I have MaxVehicles = 40 When I try and set the number of AI cars I can only set 29 AI, once the track is loaded I have 29 AI and can't add any more. How can I get a full grid? What is it that tells the game how many cars can be loaded for the track?
I think only the devmode has this "29 AI" limitations, put the track into the game and you can have 40 cars.
Thanks shiet...I'll try it but I have another track in Dev that lets me load 31 AI and it has 32 garages.
it looks at this forum http://isiforums.net/f/showthread.php/20462-64bit-Memory-test?p=287168&viewfull=1#post287168
In DevMode just edit the AllCarsTracks.rfm file line: Max Opponents = 29 To whatever Number you want.
Make a mod and dedicated room for offline you can add what you like. I tested Community Pack 100 times standing and fast rolling starts over 50 cars , no edits ( Pic with Bathurst cars go up around bend a bit ) After garages limits comes a time when the cars may not actually fit on the grid and go through fences and such. Example ? ..........Try more cars at Belgium or Italy you will end up in the stands. Run a race with only a race session and fast rolling start and the cars should bounce there way to track. Standing Start they can do nothing.