What determines how many cars on track?

Discussion in 'Track Modding' started by Driven, Jan 5, 2016.

  1. Driven

    Driven Registered

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    I have a track I'm playing with. It has 40 garages (2 cars per team), 20 pitstops, 40 grid spots.
    In the .gdb I have MaxVehicles = 40

    When I try and set the number of AI cars I can only set 29 AI, once the track is loaded I have 29 AI and can't add any more.

    How can I get a full grid?

    What is it that tells the game how many cars can be loaded for the track?
     
  2. shiet

    shiet Registered

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    I think only the devmode has this "29 AI" limitations, put the track into the game and you can have 40 cars.
     
  3. Driven

    Driven Registered

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    Thanks shiet...I'll try it but I have another track in Dev that lets me load 31 AI and it has 32 garages.
     
  4. Flipo

    Flipo Registered

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  5. redapg

    redapg Registered

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    In DevMode just edit the AllCarsTracks.rfm file line:

    Max Opponents = 29

    To whatever Number you want.
     
  6. DurgeDriven

    DurgeDriven Banned

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    Make a mod and dedicated room for offline you can add what you like.

    I tested Community Pack 100 times standing and fast rolling starts over 50 cars , no edits ( Pic with Bathurst cars go up around bend a bit )


    After garages limits comes a time when the cars may not actually fit on the grid and go through fences and such.

    Example ? ..........Try more cars at Belgium or Italy you will end up in the stands.

    Run a race with only a race session and fast rolling start and the cars should bounce there way to track. ;)

    Standing Start they can do nothing.
     

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