rFactor2 should automatically create a log, have a look in rFactor2/ModDev/UserData/log/ and open the trace.txt.
Thanks ADUBZ any idea what this means? CUBE error loading scene file C:\rFactor2_data\ModDev\Locations\BETA_TRACK1\Layout1\BETA_TRACK1_Layout1.SCN: Error initializing scene file C:\rFactor2_data\ModDev\Locations\BETA_TRACK1\Layout1\BETA_TRACK1_Layout1.SCN
Your track is missing a texture, when a trace contains a CUBE this usually means a missing texture. This can be the main texture or any bump, spec or cube maps, make sure all these textures are present.
OK ive checked everything and I only have my realroad material which is setup following the tutorial and i checked it against one that works (maniak's track). I have the timing sectors. It still doesn't work
Thanks mianiak, it was a typo in the path.... however I still can't (despite my 20years software developer background) get a very (and i mean very) simple scene to work... I have a long 1609m plane for my roadsurface. I have set up the xsector1,2 finish and pitin out I have copied your reflectedEnv section to my scn file because that part of the GMT is obviosuly broke When I go into rf2 mod mode i can select the track and press Race... in the replay window top left i get a few seconds where I can see the track. The world sortof looks upside down then it all just disappears to nothing... If i press race then nothing really works and i have to kill the application with task manager. I have no idea what I am doing wrong, the tutorial becomes a "description of features" at the important bits and i am confused. I have your track and really can't see what i am doing differently. Any ideas? you seem to know a fair amount "under the hood"
ok so it doesnt like NOT having an AIW file!!!!! getting somewhere now... but the car is stuck and wont move. Plenty of wheel spin!
The plane should be 1609.3m for the full mile. Otherwise you'd be a full 30 centimeters short. Plenty of wheel spin probably means the material you're on doesn't exist in the .tdf. Or perhaps your .tdf isn't referenced correctly in the .gdb?
Yeah, check your materials. It doesn't require an aiw to work, but the common practice is to set the start line at 0,0,0 in 3d space, that way when the car spawns it will spawn right on the start line and you should be able to drive.
that's what i did. it is really wierd... I checked the materials and yes i did need to rename my "REALROAD" to "ROAD_REALROAD" so that it started with ROAD!!!!.... ffs. can drive on it now, but had to put an extender track out underneath where the car was spawning. It doesn't seem to be at 0,0,0 and it certainly doesn't create a file if I dont provide one. :-(
OK you slightly misunderstood me. Without an AIW file in the directory with the SCN file... I get really wierd results including the car being dropped in at non zero (0,0,0) position. I know this cause I set my track to go through 0,0,0 (like a seasoned pro!) However I got real problems earlier, probably mostly to do with the drop into space, but I was unable to get to a menu item and press "save AIW" before rF2 crashed... im gonna back up my current working progress AIW file and try again.
blimey how wierd... it works ok now. I guess it was to do with textures etc, before but it defo wasn't putting me at 0,0,0. Incidently it points the car due south by default.