coasting&cruising
Registered
Are wet track grip dynamics, as discussed in this video, simulated in rF2?
The thing about finding the racing line with most grip (which is different from a dry track and changes dynamically as track wetness evolve) seems not be fully there yet in rF2 (or any other sim).
For instance, in some past F1 races under the rain, some drivers emerged as particularly skillful in understanding quickly which are the fastest lines around a track (with laptimes even seconds faster than other drivers). This doesn't seem to happen in rF2 races.
The thing about finding the racing line with most grip (which is different from a dry track and changes dynamically as track wetness evolve) seems not be fully there yet in rF2 (or any other sim).
For instance, in some past F1 races under the rain, some drivers emerged as particularly skillful in understanding quickly which are the fastest lines around a track (with laptimes even seconds faster than other drivers). This doesn't seem to happen in rF2 races.